recollecters: (Default)
Recollé Mods ([personal profile] recollecters) wrote in [community profile] repeter2018-07-08 09:24 am
Entry tags:

HMD

HOW'S MY DRIVING?
HMD - JULY
Welcome to Recollé's quarterly HMD! Due to feedback from the playerbase, we have opted to switch from bi-monthly HMDs to an HMD once every three months.

Players are encouraged to post to the HMD, though it is not required; there is a comment for mod and game feedback, as well. While anon is not enabled, socks may be used. However, any harassment is subject to being frozen or deleted, and if that should become an issue we will move the HMD meme to a members-only community such as our OOC community. Please remember to be respectful of your fellow players while offering crit and feedback. Thank you!

MOD/GAME FEEDBACK COMMENT.
longwei2go: (these eyes don't lie)

Re: GAME/MOD FEEDBACK

[personal profile] longwei2go 2018-07-08 06:05 pm (UTC)(link)
I just want to stop by and say thank you for keeping this game running, and especially to thank you for this amazing event opportunity! I don't believe I've seen or heard of another AU game giving this kind of chance to its players. For me, it's really revitalized my interest in the game, and given me a chance to play my character in a new way that wouldn't have been possible without a full drop/wipe in the first place. Thank you!!
fiddlestick: (dot dot dot)

[personal profile] fiddlestick 2018-07-08 06:26 pm (UTC)(link)
In regards to the current summer plot, I have to say I feel the pacing of it needs some work. When Phase 2 and this plot were advertised, I got the impression we'd get a more serious plot where our actions do matter- a complete departure from Phase 1 where it was "whacky event of the month but nothing too serious". And then when you guys announced you were closing apps for the plot, I had hope that something really big was going down this summer.

Which we're in month 3 of this 4 month (?) plot and....tbh, I'm really struggling to see how this is different from Phase 1 other than we know it's not Retrospec causing the events (maybe?). I haven't gotten any real sense of weight to our actions (there was an attempt mid June to have update posts? But that was the only one), nor does the game feel any darker than it did last year-- if anything I'd argue year 1 had more gravity to it - as August and October were suspenseful in their own right, and even March 2017 had some suspense too with the secrets plot.

Meanwhile for this summer plot so far we've had:
  • Painting the Town which was a cute gimmick but really had no dire impact on the characters other than them being annoyed and having to paint stuff. If anything, I feel having all of May devoted to it (and having it be a background event in June) was too much, as there really wasn't a month worth of stuff to do with it. 2 weeks, or having this paired with something else would've been nice.
  • NPCs noticing stuff didn't lead to anything, because they disappeared the next month and seem to be back to status quo this month (unless I missed something).
  • NPCS disappearing again no long term consequences since they came back next month. There was potential with this that just wasn't used. What would be the long term consequences of everyone disappearing? How would people manage supply? What do you do about kids with disappeared parents? What if you get sick? There's so much that could've been played with, but it wasn't. Instead it was kinda treated like a side thing due to the next point which is-
  • Bingo Games these games were fun, but they kinda took up all our energy in June so we couldn't focus on the NPC disappearing and the weight of that. Not to mention, they were yet again pitched to be more serious than the first year bingo game, but other than it had more effects than more freebies- it didn't feel that way at all. Most of the prompts were pretty dang tame.
  • New AU I like this idea, I really do. I feel it's a great way to explore stuff we didn't think of when we apped, and make our characters question reality. This plot component alone makes me understand better why apps were closed. There's a lot that can be done with this. The problem is that like the NPCs disappearing, it seems to be already getting overshadowed by--
  • Dreamsharing while this plot idea is really cool and I am playing with it, I can't help shake the feeling of "didn't we just do this in October with nightmares?". It is the same plot with a different coat of paint.

    I want to emphasize I don't think any of these plot ideas are bad ideas, they are actually all good ideas. But I have issue with the pacing of them and how they're utilized. You're either spending way too much time on an event that doesn't have that much to work with (May and the paint plot), or you're cramming too many gimmicks into one month so stuff that could be explored by players are shoved to the side (June and the Bingo plot). And because of this, the plot still ends up sounding much like a Phase 1 plot - weird monthly gimmick happens but no serious long term consequences.

    Maybe all of this is leading somewhere in August. I don't know August's plot, maybe it'll be incredible. But so far the build-up of to August's plot has been pretty lackluster because of poor pacing and people have felt it. So far, the events have not lived up to the hype you've given us. Throw that on top of closing apps until the fall despite summer being the busy season for RP and the knowledge that you guys are involved with a murdergame on the side (which for the record, idc if you do a mudergame, mods have every right to do what they want in their spare time, but making it a big secret just made it come off way worse) - and it's led to a lot of discontent folks.

    Which I know, there's no real way to change things this late into the game. But I guess for next time I'd advise that if you're going to hype up a plot, please make sure the entire plot is paced well enough to live up to the hype. I know you've guys said before that you have the plot planned out 6 months or a year ahead of time- which is cool! But I wonder if that's caused you guys to have a different scope of the timelines than the players. Rpers tend to focus on plots in month increments (as that's how often we make AC)- not 6 months to a year. So what seems like a short amount of time to you guys from your 6-month to a year perspective? Seems like an eternity to us players.

    Also another idea is maybe re-examining August/September's plans to see if there's any possible way to push apps reopening to an earlier date- since I feel that'd help. Though I fully admit I don't know if that's feasible or not.
  • Edited (grammar) 2018-07-08 19:46 (UTC)
    complementing: (✿ odds stacked up [ PAZUZU ])

    [personal profile] complementing 2018-07-08 07:46 pm (UTC)(link)
    +1 to all of this, especially everything in relation to the hype and pacing leading up to August.
    loudmouths: in case you're wondering, all my keywords are "a softer world" titles (Default)

    [personal profile] loudmouths 2018-07-08 07:54 pm (UTC)(link)
    i'm commenting here to +1 this crit! i p much agree with everything you've laid out. i also was under the impression that the game's second year would be getting darker. at first, with the feb plot, i saw shades of that. there was murder and death and some consequences with the heart stones, but... now those areas are kinda just optional spots. there's no real motivation to pursue them outside of "this is a retrospec mission and doing it helps or something." i don't get the feeling that those areas really affect much in the city, as the city itself is still randomly under the effects of... kinda bizarre events. going from the violence of monsters and risk of death in the february event to basically Business as Usual in the city was odd. i do get that there had to be a break period after february, just due to how intensive that event was. that's fine! but it's july now and it still kinda feels like we're on a break, in a way...

    so, to address the mods specifically: i do get why apps were closed for this particular event, since it'd be hard for new characters to get involved in all the changes when... they weren't there to experience what it was like beforehand. but closing them for the entire season until fall seems odd to me when there's nothing explicitly heavy or intense going on. i thought maybe the plot was gonna get super heavy and dark and not as accessible to newcomers, but so far it's just been painting and AU changes and random missions. those things are fine, but they're also not particularly dark or heavy. don't get me wrong, i LOVE the chance to change my AU for keigo; it's something i even considered dropping and reapping to do. but the issue i have specifically isn't with those events, it's just the tone set-up doesn't match what was offered.

    however, one of the things i definitely noticed was what yuff pointed out: the dreamsharing is just october's nightmare event again. i honestly struggled to think of things to even write up regarding memory/dreamsharing bc i pretty much went over the spots i wanted to hit in october. revisiting that is doable, i guess, but it got to be pretty difficult to figure out where to go from there on a temporary basis. i think reintroducing dream/memory sharing concept is great, but i think it would work better if it was like a... constant option, so to speak? rather than a temp event. a side effect of something bigger, perhaps, that we're free to mess with as needed.

    alternatively, if you wanted to introduce the dreamsharing as a sequel to the nightmare event from october as a one-off rather than a persistent effect, that'd be fine if it had a deeper catch to it. such as: people sleepwalking/in a trance throughout the day the longer they go without intervention in their dreams/memories... finding it harder and harder to wake up until dreamsharing is successful... something that puts a darker spin on the overall event instead of it just basically being a projector or slideshow of someone's experiences. that's hard enough to really work with, so having a bigger consequence and more weight to it would help make creative juices flow, i think.

    one could say that this event was meant for people who weren't here in october to experience it, which is fine, but if that's the case, maybe tweaking it a bit so us veterans have something more to work with would have helped. maybe reintroducing the characters' tenure badges that were displayed on their retrospec IDs ("[x] amount of months on retrospec," anyone else remember those?) and have that come into play regarding characters who have a grip on what retrospec and the city are about vs newer participants. maybe characters who have been in the game for several months to a year experience slightly different/warped versions of events vs the "standard" version for those just joining us, for example.

    but my main critique is basically... i don't feel like the plot is going anywhere. it felt like it might be headed somewhere after february, but it's july and it still feels the same as it did last year, tonally. that's fine, tbh, i would have no real issue with the game progressing gradually as a "weird monthly events and character relations/interactions returning people to their former selves" type deal. but as yuff said, there was a sort of expectation that the plot would get darker for year 2. it's over halfway through 2018 and it doesn't feel any darker. i don't need the game to suddenly take a nosedive into grimdark territory for that expectation to be satisfied, but i guess the main takeaway here is that ... well, i don't really know how to say it without sounding patronizing, so bear with me: in the future, consider how feasible your plans are before attaching expectation to them. i get that planning out an ENTIRE YEAR PLOT in advance is... not realistic all of the time, especially down to specific details. but i guess if things need to change or the darker tones need to be pushed back for whatever reason, just make it known! i personally don't give a crap what mods do outside of modding, so long as changes in plans are made known in advance. just a simple "hey guys, due to [whatever reason] we're gonna have to push back some of the darker elements we had planned" is really all i (or anyone else) should need. it might be disappointing at first, but at least it's not a case of "is this what they meant by darker?"


    ANYWAY sorry for that massive tl;dr. i really do enjoy this game a lot and the concept has been fun to play with! i mean, obviously, since i'm still here over a year later... BUT YES i want the game to succeed and keep going until it gets a proper end! there are a lot of great ideas involved, but i think the solution is just a cohesiveness that needs to be achieved for things to flow together better! i really appreciate all the work you guys do and thanks for listening!
    matchbreaker: (TV Atlantis)

    [personal profile] matchbreaker 2018-07-08 06:51 pm (UTC)(link)
    So I largely agree with basically everything Yuff said in their critique for the record (and thank you Yuff so I don't need to write something like that myself) but I'd like to add on/emphasize three more points in addition to those:

  • Despite the fact that this big five month mega event thing I feel/agree has gone too slow on balance, I don't want that to be twisted to mean that everything should be really zippy all the time. If anything, I actually feel that something(s) as huge as all the NPCs disappearing (even if they did get overshadowed by the bingo stuff to some extent) or especially the apps closing should have gotten a longer lead in ends up. The apps closing in particular probably merited that being announced weeks back further than what it was, because I can tell you anecdotally that blindsided a number of people and didn't provide a lot of time to plan around it.

  • Related though, while there's been some player choice mechanics (turning in the bingo things, I don't know if you guys did a birds eye view of the painting to assess completion or something?) none of them have felt particularly tangible in a way that reflects the stated desire for player actions to steer this summer mega plot that was said at the front end of it. Or at least they haven't to me and to some other people I know. I admit especially because the bingo thing could have been reported more promptly by me and others and the mid-month update implies that was meant to be a more gradual progression thing, this could be subjective. But it has been a curious thing for me.

  • It's picked up the pace in the last month-ish (which is good, genuinely!) but for a while there a lot of game functions (response to mod PMs, approving/rejecting regains, etc) were getting to be really delayed as compared to how they function most of the time. While that's understandable, mods have lives and are people, that in conjunction with closing apps for this event and the frankly kind of bad optics of a secret murdergame being prepped for/happening concurrently (which I will stress agreement with Yuff that it's totally valid to do! people should have fun how they have fun, it just felt kind of weird after some lackluster feeling event months) with it do serve to make me a little worried about the nuts and bolts functionality of the game going forward

    That said on the flip side even if I am not using the option for it, the ability to provide for AU reconstruction is actually cool and I enjoyed the consequences of the buildings/things being repainted weird colors lasting through June and even into now too, that's actually a neat longer term thing especially if we still have the brushes which I'm pretty sure we do. I'm still on balance having a lot of fun with the game.
  • fiddlestick: (huh?)

    [personal profile] fiddlestick 2018-07-08 07:56 pm (UTC)(link)
    +1 to all of this! Especially the first point which I think Charles made clearer than I did. I don't want things to be zippy, just more evenly paced.

    [personal profile] promisedyou 2018-07-08 08:12 pm (UTC)(link)
    I'm definitely going to echo the above in terms of the pacing of the events, but I definitely wanted to add my two cents on the matter as well: in terms of the last two plots, specifically the painting the town plot and the disappearing NPCs plot, I personally kind of felt a little uncomfortable that their honestly wasn't any way to feasibly opt out of either of those events unless you were taking a hiatus, and even then, you'd have to deal with the consequences of those events as well - after all, the town disappearing meant that actual necessities would be missing: food, water and medicine being the three that come up to mind immediately, especially for the former event.

    But I feel like the tone of the event itself - with the whole 'painting the town' being more of a "fun gimmicky thing" than a harsh reality definitely clashed quite a bit, not to mention that there wasn't any way during that month to keep track of what was being colored in and what wasn't, especially when you take into consideration that the ones who were majorly doing in the coloring in were solely members of Retrospec.

    As for the latter, this is a little more personal on my end but... I was actually extremely concerned that the June plot would have clashed really hard with the player plot that I had told you guys about months in advance. With the potential being there for NPCs not to return if we didn't have the turn-in, I almost felt uncomfortable moving forward with the player plot in the off chance that winded up being the case. And while it didn't happen, the fact that concern was actually there in spite of being told that the event wouldn't clash with my player plot was definitely something that I was worried about, and if I had known - even vaguely - that the event for the month of June was going to be a scale-wide event that would have affected the entirety of the town, then I wouldn't have done the player plot at all.

    Other than that, I have nothing else to add other than what everyone else has said already - I really do enjoy this game and playing in it a lot myself, and I'd like to continue on hopefully playing in the months to come.
    Edited (let me be more specific here) 2018-07-08 20:13 (UTC)
    usurpers: (Default)

    [personal profile] usurpers 2018-07-08 10:04 pm (UTC)(link)
    plus one-ing everything that has already been said by yuff, ash and charles, thanks you guys for taking the time to write that out— the plot pacing as a whole would probably be my greatest concern, as said above: maybe because of the months we have been seeing from after february that does not quite add up to what was promised when we got into phase two (as players! because i’m sure with the way you guys keep things planned ahead of time, it’s a different perspective). february was shown as a preview to something that we haven’t been able to see in five months. painting the town, the bingo tasks and even the au changes now have their own merit, despite the feeling of it being lighthearted. i am also a player who has been taking these events and playing around with them, so i can’t say i’m disliking them completely— but care should be taken to not make this seem too repetitive, as it’s starting to feel, especially, as mentioned again, when there are veterans here that have been here for october.

    the feeling i have been getting from these months is that something is deeply wrong with retrospec, whether it being something internal or an outside problem, but because of the nature of these recent events and lack of overall consequences to make people 🤔, characters have been unable to sense or grasp the gravity of what’s been happening to them and the city. it ends up getting overlooked, at least, that’s what i’d like to think. there are small aspects, like what would happen depending on how many tasks were completed in june and what was brought back in each sector, but it seems a tiny bit misplaced to the point that what i mentioned above ends up happening instead of being further investigated.

    dream events are one of my favorites, but i do agree that given it was something already done, there could be perhaps a greater consequence for having these that ties in with the supposed darker aspects of phase two. right now, i agree, while there probably is, because you guys are keeping track of things, it doesn’t quite feel like player characters are weighing down on anything too important.

    when we got the chance to play around with changing our character aus, i was thrilled, but somehow, i feel like the event was made more to play with their canon memories/original au memories rather than with their new ones? i mean, it’s an option, given the dreams, but i was expecting something with more focus onto the new aus. i don’t know if i’m wording this right, and i’ll try to again if it isn’t clear!! but again, the larger aspect of the given plot feels a little overlooked.

    i think that is it, all other points i’ve thought of have already been covered. i still want to thank you mods, for keeping this game running because i have never felt as at home as i do now, and i continue to see myself here for a really long time, as long as the game permits, and i know you guys have been busy with life like we all sometimes have. it’s a lot of work and you guys still manage to pull through, as well as listening to our concerns, so— thank you! and i hope these could help!
    fiddlestick: (huh?)

    [personal profile] fiddlestick 2018-07-09 06:04 pm (UTC)(link)
    First of all, thank you Ty for taking the time to read our comments and respond! More than anything else, I do want to convey that I'm grateful that you hear us and understand our issues- that alone makes me really appreciate having you as a mod as well as alleviate a lot of the stress/worries. So seriously, thank you for this.

    I do have a couple points I want to bring up in response to this. I'm not going to address everything because either I don't think it was addressed to me or I don't have a particular issue. so if there's something I don't cover, assume I'm either fine or I just don't have a strong opinion on that issue.

  • Re: Apps Reopening - I'd actually be really supportive of taking a comm poll to see how people feel about this! I know what my own opinions are (I'd be for opening them up August/September even if it makes a bit wonky down the road), but I'm only one player so I'd rather know what everyone else thinks. As for the TDM prompts being affected by August's event- personally I'm not too worried by this. I apped Elliot during last August cycle, and if anything that made his TDM way more memorable than Noah's (which was Feb 2017's TDM). Elliot's first ever day in Recolle was getting attacked by monsters, he's been traumatized by it to this very day it's great. But again, maybe other players disagree.

  • Re: Making a How's the Game post - This is something I'd also be really in favor of. I've been in other games that did this, and it's always been good. At the very least you tend to take away a few good ideas and a general sense of how players are doing. Also recommend doing it on a set schedule so it doesn't just come up during crisis mode time.

  • Re: the murder game - I should acknowledge this since I brought it up. I appreciate the clarification, and I do want to emphasize I'm not begrudging the existence of the murdergame. I will say I think telling players to keep it on the downlow until the game started isn't that different from keeping it a secret and it still produced the same result. As in, word eventually got out through the grapevine and people immediately jumped to the Worst Conclusions, as people do. It really didn't help that it came to light around the same time you guys announced Rec's apps were closing, mod responses were slower than usual, and the Recolle May plot was pretty lackluster. When you explain how it went down from your POV- yeah, all those incidents were separate unfortunate occurrences that were mostly unrelated to each other. But from the player perceptive - we didn't know what was going on, so it made a lot of people nervous/unhappy. That's all. There's nothing you can really do about it now, other than I guess remember in the future if there's another situation like this -- transparency is almost always the better option.

    I do really appreciate the apology though!, and I swear I'm not planning to keep bringing up Grimm. I mostly wanted acknowledge it as a factor in what's been causing discontent among players instead of treating it like an elephant in the room.

  • Re: Pacing/Event Prompt Issues - Okay so this is where I get theoretical about stuff and I may be way off base. I feel like an issue with Year 2 and the prompts in the event post is that there seems to be a struggle between having a Linear Game vs an Open World Game for format.

    Year 1/Phase 1 of Recolle was very much the linear style. We had set prompts of what we were supposed to do, and while they were never quite mandatory, there wasn't a whole lot to do if you wanted to do something different other than continue slice of life stuff. August 2017 was a strong example of that. Sure, technically the groups were voluntary groups if you were in the city- but as anyone who opted out can tell you, there was not much for them to do if they weren't in a group. That's about as linear as you can get.

    Year 2/Phase 2(?) feels like meanwhile like it's trying to be Open World, but it's not quite making the mark. There's still a heavy emphasis on following the main plot (like in June with the bingo, or May with the painting) - but now with the Open World element the prompts are much vaguer and the event log has gotten pretty bloated with all the stuff available for characters to do. A lot of players feel overwhelmed and aren't sure what to do. And it really doesn't help that the monthly plotting post the past several months has been super vague while the event post has all the details, so there's reluctance to plot out stuff in the plotting post as it might get messed up by the event log.

    My big advice is that if you want to do more open world format, I'd recommend rehauling how you do the Plotting Post vs. the Event Log. As in, in the plotting post itself I'd put down all the things that'll be happening for the month (like what's up in the regions, weird changes in town, etc). That way, people have all the information when they do monthly plotting. And then for the event log, I'd reduce the number of prompts in it, and maybe keep it to like...specific optional prompts that could be Retrospec-related missions (or something like that). At least, that's one way you can do it.

  • I am looking forward to August's plot! It's nice to hear the dreamscapes will have a lasting impact, and I'm looking forward to what happens. I don't have much to say here, but I'm staying optimistic!

    Anyway, thank you for addressing all of us. I really do appreciate it. I really do love this game, and I want it to do well for everyone.
  • fiddlestick: (:))

    [personal profile] fiddlestick 2018-07-14 03:48 pm (UTC)(link)
    I don't have much more to add other than this all sounds good! Thank you so much for listening to our concerns, being open to change, and working with us. I look forward to seeing how August plays out!

    ♥♥♥
    eyestitch: (Default)

    [personal profile] eyestitch 2018-07-10 12:06 am (UTC)(link)
    Thanks for your response to previous comments, Ty! I think there was a lot of good feedback there and I think you're doing a good job working through all of those ideas. Like many others, I had a ton of fun with the AU revamp opportunity this month afforded us, and I agree that there's a lot of interesting stuff and creative ideas in the events we have in general, even if they don't always work out.

    While I agree with many of the concerns voiced, there's one thing I think I'd like to go into more detail that might be worth thinking about. In short, I think there isn't quite enough ground being gained to sustain interest in a game of this size with an overarching plot that so significantly affects characters lives. That isn't to say that, like, everything needs to go turbo and all the answers must be revealed now!! and all consequences must be permanent!! I just think maybe about a 10-15% increase on things having a meatier weight/feeling more consequential/being permanently affected or altered could go a huge way. Whether it's a good consequence that befalls the player characters or not, I think the speed at which developments happen and the information characters have context for or access to could be bumped up a bit.

    For example, I think the disappearance of the world's NPCs could have been a huge moment for growth and an attempt for the characters to find self-sufficiency...but I think it sort of got blown over as something that could be fixed "quickly" by doing tasks, which took away some of the emotional urgency. In general, I think the go-to response for veteran players has been a sort of sad Charlie Brown trombone noise of "oh, that wacky Restrospec did it again/that wacky external force caused problems again/we're being given non-info again!" because things are resolved fairly quickly but with few substantial consequences. And with veteran characters well outnumbering new characters and many of them being very vocal w/ their Retrospec distaste, the new characters take on that attitude pretty quickly.

    Similarly, I've noticed that Retrospec posts are getting much harder to respond to, possibly because characters haven't been given many new bargaining chips or meat for discussion to make them feel plot-relevant or like, game-oriented.

    The way I see it, there's a huge spectrum of ways events in a game like this can go, starting on the end of "lighthearted" and ending on "grimdark." I think people might be craving something a little further down the spectrum; as some people have said, some of the serious consequences of past events seem to have gotten downplayed in light of the fluffier options, and I wonder if we need a gentle nudge to be slightly more serious...without the game turning into debbie downer simulator. Basically, I guess, some impetus to take things more seriously without

    I know that spreading information to players has to be a nightmare from a mod perspective. Dump it via NPC and it looks like an exposition bomb. Give it to players and hope they announce it to the player base and put the pieces together...it's such a tough balance! I did have a random idea for a way an event that's designed to give player characters more substantial info might go, which I'm happy to contact you all separately about if you're interested or thinking about running one, but I don't want to impose, either!

    I hope this sort of made sense, and thanks for opening yourselves up to comments!
    eyestitch: (Default)

    [personal profile] eyestitch 2018-07-10 05:55 am (UTC)(link)
    Thanks for your response, Ty! If I think of additional things to respond to here, I'll definitely come back, but I'll take some time to think it over!

    But I do wanna say re: that incomplete sentence, I originally wrote something stupid and redundant like "Basically, I guess, some impetus to take things more seriously without forcing 'serious' to mean 'bleak' for everyone." I think I intended to reword it to something less goofy sounding or just cut it back to end before the "without." My bad!