recollecters: (Default)
Recollé Mods ([personal profile] recollecters) wrote in [community profile] repeter2018-07-08 09:24 am
Entry tags:

HMD

HOW'S MY DRIVING?
HMD - JULY
Welcome to Recollé's quarterly HMD! Due to feedback from the playerbase, we have opted to switch from bi-monthly HMDs to an HMD once every three months.

Players are encouraged to post to the HMD, though it is not required; there is a comment for mod and game feedback, as well. While anon is not enabled, socks may be used. However, any harassment is subject to being frozen or deleted, and if that should become an issue we will move the HMD meme to a members-only community such as our OOC community. Please remember to be respectful of your fellow players while offering crit and feedback. Thank you!

MOD/GAME FEEDBACK COMMENT.
loudmouths: in case you're wondering, all my keywords are "a softer world" titles (Default)

[personal profile] loudmouths 2018-07-08 07:54 pm (UTC)(link)
i'm commenting here to +1 this crit! i p much agree with everything you've laid out. i also was under the impression that the game's second year would be getting darker. at first, with the feb plot, i saw shades of that. there was murder and death and some consequences with the heart stones, but... now those areas are kinda just optional spots. there's no real motivation to pursue them outside of "this is a retrospec mission and doing it helps or something." i don't get the feeling that those areas really affect much in the city, as the city itself is still randomly under the effects of... kinda bizarre events. going from the violence of monsters and risk of death in the february event to basically Business as Usual in the city was odd. i do get that there had to be a break period after february, just due to how intensive that event was. that's fine! but it's july now and it still kinda feels like we're on a break, in a way...

so, to address the mods specifically: i do get why apps were closed for this particular event, since it'd be hard for new characters to get involved in all the changes when... they weren't there to experience what it was like beforehand. but closing them for the entire season until fall seems odd to me when there's nothing explicitly heavy or intense going on. i thought maybe the plot was gonna get super heavy and dark and not as accessible to newcomers, but so far it's just been painting and AU changes and random missions. those things are fine, but they're also not particularly dark or heavy. don't get me wrong, i LOVE the chance to change my AU for keigo; it's something i even considered dropping and reapping to do. but the issue i have specifically isn't with those events, it's just the tone set-up doesn't match what was offered.

however, one of the things i definitely noticed was what yuff pointed out: the dreamsharing is just october's nightmare event again. i honestly struggled to think of things to even write up regarding memory/dreamsharing bc i pretty much went over the spots i wanted to hit in october. revisiting that is doable, i guess, but it got to be pretty difficult to figure out where to go from there on a temporary basis. i think reintroducing dream/memory sharing concept is great, but i think it would work better if it was like a... constant option, so to speak? rather than a temp event. a side effect of something bigger, perhaps, that we're free to mess with as needed.

alternatively, if you wanted to introduce the dreamsharing as a sequel to the nightmare event from october as a one-off rather than a persistent effect, that'd be fine if it had a deeper catch to it. such as: people sleepwalking/in a trance throughout the day the longer they go without intervention in their dreams/memories... finding it harder and harder to wake up until dreamsharing is successful... something that puts a darker spin on the overall event instead of it just basically being a projector or slideshow of someone's experiences. that's hard enough to really work with, so having a bigger consequence and more weight to it would help make creative juices flow, i think.

one could say that this event was meant for people who weren't here in october to experience it, which is fine, but if that's the case, maybe tweaking it a bit so us veterans have something more to work with would have helped. maybe reintroducing the characters' tenure badges that were displayed on their retrospec IDs ("[x] amount of months on retrospec," anyone else remember those?) and have that come into play regarding characters who have a grip on what retrospec and the city are about vs newer participants. maybe characters who have been in the game for several months to a year experience slightly different/warped versions of events vs the "standard" version for those just joining us, for example.

but my main critique is basically... i don't feel like the plot is going anywhere. it felt like it might be headed somewhere after february, but it's july and it still feels the same as it did last year, tonally. that's fine, tbh, i would have no real issue with the game progressing gradually as a "weird monthly events and character relations/interactions returning people to their former selves" type deal. but as yuff said, there was a sort of expectation that the plot would get darker for year 2. it's over halfway through 2018 and it doesn't feel any darker. i don't need the game to suddenly take a nosedive into grimdark territory for that expectation to be satisfied, but i guess the main takeaway here is that ... well, i don't really know how to say it without sounding patronizing, so bear with me: in the future, consider how feasible your plans are before attaching expectation to them. i get that planning out an ENTIRE YEAR PLOT in advance is... not realistic all of the time, especially down to specific details. but i guess if things need to change or the darker tones need to be pushed back for whatever reason, just make it known! i personally don't give a crap what mods do outside of modding, so long as changes in plans are made known in advance. just a simple "hey guys, due to [whatever reason] we're gonna have to push back some of the darker elements we had planned" is really all i (or anyone else) should need. it might be disappointing at first, but at least it's not a case of "is this what they meant by darker?"


ANYWAY sorry for that massive tl;dr. i really do enjoy this game a lot and the concept has been fun to play with! i mean, obviously, since i'm still here over a year later... BUT YES i want the game to succeed and keep going until it gets a proper end! there are a lot of great ideas involved, but i think the solution is just a cohesiveness that needs to be achieved for things to flow together better! i really appreciate all the work you guys do and thanks for listening!