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Recollé Mods ([personal profile] recollecters) wrote in [community profile] repeter2018-11-17 05:38 pm
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NOVEMBER TDM + EVENT PT 2

EVENT + TEST DRIVE
NOVEMBER TEST DRIVE - EVENT EDITION
The city of Recollé... 

...is way more crowded than usual. Who invited all of these ghosts?


PROLOGUE

As the ghosts begin to crowd around your usual haunts and fit themselves right in among your friends and family members, it becomes harder and harder to discourage them and send them away. Several of the people you know have taken a liking to the ghosts and developed attachments to them, welcoming them as a part of your family. In some cases, these ghosts may have even replaced you in your family. Who are you? Were you ever a part of their lives? It's hard to say now.

Despite the fact that the ghosts have made themselves comfortable, the death celebrations begin to wind down and everyone falls into routine. Ghosts infiltrate your school and your job and your favorite stores, mimicking stories you've told them to others around them to fit right in. Perhaps a ghost problem isn't the worst problem to have, but the longer they stay the more you begin to physically fade away.

It seems futile to try and get them to leave. The ghosts are ganging up together and forming strong packs of their own to take over, and they're ever-so-thankful for everything you've taught them about how to live again. Is there any getting rid of them?

It's only on the 17th that things change, and beginning at 9pm everyone in the city of Recollé is blinded by a vision. A large, dense patch of the earth is in the forefront as the tip of a staff strikes down to make the earth crack and crumble. Four separate landmasses begin to float away in the four cardinal directions. A wintery mass disappears to the north, the sea to the south, fiery caves to the east and a lavish forest to the west. Green lightning crackles through the sky and just like that the vision ends.

As you gather your bearings, four beams of white light arch through the sky pointing to the north, south, east and west. The lights stretch on forever, but for those who are brave enough to follow the light in any direction you will find a large silver door waiting for you. A welcome mat sits before each door, and a quote is engraved on each door.

"Chase your dreams, but always know the road that will lead you home again."


These doors just might be the key to sending your ghostly friends on their way after all.

I.

For those who choose the door to the south, you'll hear the croak of frogs and the chirp of crickets almost immediately. A rowboat awaits for you to paddle your way across a small lagoon, approaching a large manor. It appears gloomy in nature at first, run down and broken, but as you dock the boat the dinginess of the house seems to melt away and a lovely garden appears. The house is spotless and bright, the porch welcoming you ashore and large windows giving you a view into a house that greets you warmly. The lagoon behind you is still and peaceful, and the sound of children's laughter echoes in the wind. Upon further examination, more boats are in the water and little lake-side shanties sit proudly and are stocked with boating and fishing supplies. Despite the fact that you can even see a cemetery on the property to your left upon facing the house, there is no ill-will here.

The scent of delicious home-cooking wafts gently in the breeze and invites you to explore the house and this property. This house revitalizes you, and you feel a sudden surge of energy and warmth. Everywhere you go you'll hear whispers of encouragement and kindness in the voices of your most precious people, and as you linger in the house several ghosts will materialize. For those who peer in the foyer, you'll see identical portraits and busts of these figures with brass plating labeling them as members of the Spinnato family, and at the end of the hallway sits a large stone statue. Bearded with a silver crown inlaid with pearls, Phillip Spinnato continues to watch over his family with a soft smile on his face.

These ghosts wish to welcome you to their family gathering and celebration. There's always room for one more, after all. The table is filled with hot, delicious food and there are party games set up in the parlor and the garden including a turkey-shaped pinata. The ghosts will be incredibly chatty in this area and extend an invite to all living and ghosts alike, asking questions about you and being the perfect picture of hospitality. It's hard to believe, but it's only when you find a mirror and get a good look at yourself that you find your clothing and your appearance have changed to match the Victorian-esque vibe of the house and you appear to be…a bit monochromatic.

There's an easy fix, of course. Though you'll remain colorless should you close yourself off, partaking in the family's meals, one of their games or even just introducing yourself and extending kindness to someone else brings some color back to your face.

And for those who wish to spend some time in the great outdoors, the lagoon by the house beckons you. As you peer into the water several golden koi fish swim around and around, taunting you and tantalizing you. Tied to their tails is a box with your name on it and these fish aren't going to make this easy. Will you try to catch them? You may find a surprise waiting for you, a treasure to take home and cherish forever.

This is a spacious, welcoming place. The Spinnato family would be more than happy for other ghostly guests to join them...you simply have to lead them here.

II.

Heading east will bring you to a different door that's almost too hot to the touch, but as you step through the threshold you enter what appears to be a training yard. A large, spacious area of dead grass and thick trees, you'll want to keep your senses sharp. A building lies ahead of you but as you take a step forward…you may want to run. Immediately. Without warning, several traps begin to activate ranging from bear traps, hidden pits, flying tranquilizing darts and more, honing in on you and following you around the area. The path is long and the building is several yards away, but as you fight off the traps and utilize your strength you'll eventually find refuge at a red brick house. The property is fairly large and there are plenty of rocks and wood piles to hide behind, but it will take a clever strategy and quick skills to dodge your way through. The only way out is to get to the house itself, and as you approach a rabbit-shaped bronze knocker appraises you. A woman's voice speaks from above you, though there's no sign of life aside from you and anyone you may be with.

"Strength of body is nothing without strength of the brain. Answer my riddle and entrance you shall gain."

Entrance may only be granted upon answering a question correctly, and for every incorrect answer the foundation around you grows shakier as though it will collapse under your feet. Think fast.

When the house finally allows you to come inside, it appears…normal, almost. A cozy, lived-in home greets you with a fire crackling cheerfully in the front room and two floors of room to explore. A surge of energy settles in your bones the moment you step through the threshold and you find yourself using even less force than usual to open doors and drawers. Is that couch blocking the entrance into the living room? That's no problem for you! You can move it with one finger now. Did you enter a bedroom upstairs and come face to face with a sudden training dummy? You find your agility and speed stats boosted just enough to give yourself an advantage in a fight to defeat the trap and continue on your exploration.

Most importantly, you will note that this house doesn't have ghosts in it, but there are several family photographs lining the walls including photos of a woman some may recognize as Dr. Mahoney and photos of a younger Joanne Wiseman with her older sister, Janet. In fact, the house almost looks lived in with bedding and clothing in the bedrooms, food in the pantries, and even freshly chopped wood next to the fireplace. Be sure to look up though. Hanging above the fireplace is an oil painting of a short, petite woman with a commanding demeanor judging by the expression on her face. Curly blond hair frames her features and blue eyes seem to follow you as you explore her home. The diamond-studded gold coronet doesn't seem to bother her as the painting turns this way and that. Georgia Mahoney believes you should consider yourself lucky to have made it this far, but she respects your display of skill.

Exploring the property and testing your new skills allows for the insight of the mysteries behind this home. The Mahoney Estate is a training grounds for those who wish to protect those they love and find strength in the more unique places. This is a space in which those who stay here may thrive and grow...but you may have to physically wrestle ghosts through this door and defeat them in combat to pin them here. Good luck with that.

III.

To the west, this door has vines and grass growing around it and as you enter you step right into a mud puddle. That's nice. Before your eyes are miles and miles of woodlands and rivers and little valleys ahead of you. The birds chirp along in a happy sort of tune, and you'll find yourself approached by all sorts of creatures ranging from deer, rabbits, chipmunks, skunks, squirrels and even bear cubs. These creatures have no ill will toward one another and exist in harmony, circling around you and leading you…away…from the door? Wait, what's going on here? Try as you might the animals are insistent that you can't turn back and you must go into the woods and come along with them.

As you step into the woods, something swings toward you, rising from the ground and presenting a two-dimensional set of trees. The animals around you begin to transform into a similar two-dimensional style and the landscape around you appears to be held up by thin paper stands. As you venture through the forest, you'll begin to notice that the pop-up story is familiar to you and you've become the star of the tale. Are you being stalked by the Big Bad Wolf? Are you running away from the huntsman who wants to cut out your heart for an evil queen? Though you may be following someone else's script, you have the power to change your story. How would you change your fate?

It's only when you figure out how to deviate from the story that the walls fall away and you find yourself in front of a quaint little cottage. Your animal companions have returned by your side and as you approach the door you'll find a placard engraved in the wall. The name "CAVENDISH" sparkles in the sunlight and the front door opens with ease.

It's a one-room cottage with a bed and a stove, but the walls are flanked with rows and rows of books. Fairytales from all over the world are crammed in every free space along with ancient runic books in a language that's unidentifiable. Every now and then, however, the spine of a book will glow with a soft blue color and beckon you closer. Pulling the book out of the shelf, you find that it has your name on it, and a quill materializes in your hand. You're free to put them down, of course. But the handwoven tapestry above the bed of the young woman with dark braided hair and green nomadic clothing will try to encourage you otherwise. The stitching at the bottom indicates that Myrtle Cavendish has never left her home, but the thread begins to move on its own to spell out a message.

"Tell your story, young one."


Jars of ink in all sorts of color can be found in the cottage as well and the book in your hand is empty and ready to be marked upon. What will you write about? What sort of story will you tell? It would do you well to remember words are powerful things. After you've written in your book, it's only a short amount of time before everything you've written comes to life. The words lift off of the pages and swirl around you, flying out the door and materializing into people, places and things right in the woodlands. Hope you didn't write about monsters or natural disasters. The stories will be free for all to view and to hear, and the only way to banish them is to write from start to finish. "The End."

Perhaps this is a great home for the ghostly figures that plague the city of Recollé. From here, they can live out their lives however they want, but you may have to entice them with a story of your own to bring them here.

IV.

For those who venture through this door in the north, you find yourself inside the front foyer of a large, isolated castle. Dark and cold and empty, your footsteps echo around you as you venture forward. The door disappears behind you and the strangest part of this castle seems to be that there are no personal touches among the area. There are no photographs or decorations, no warm furniture or delicious scents unlike the other areas you may have visited and cleared. Checking the different floors and rooms, it becomes harder and harder to warm yourself up and find your way. The walls begin to close in and shunt you onto a narrow path through the castle, depositing you in front of a door with a wolf emblem engraved deeply in the wood. With the way you've come closed off, this appears to be your only route for escape.

Upon opening the door, several other doors open simultaneously and lead you into a large round room. You may have just found yourself with friends or family who have been lost in the castle, too. Large mirror glisten on both sides of the hallway as you and your companions make your way down the path. The mirrors themselves are rather easy to ignore so long as you don't pay attention to your reflection having golden eyes…or moving on its own…or jumping ahead from mirror to mirror to follow you. Strangely, now that you're with someone, passages and doors appear inside the walls between mirrors. If you're not looking closely you will walk right past them to wander the halls forever. The sounds of several women weeping echo the further you travel away from the round room, and though you would think ducking into one of the side passages or doors would grant you some relief it's not quite what you would expect. The room you've entered may be suddenly upside down. You may have just entered a chamber of solid ice. Perhaps you've tripped right into the lion's den. Challenges appear for those who try to cheat and you'll have to find a way to get past the illusion that's been specifically designed to challenge you.

Getting past your inner demons sends you straight to the end of the hallway where a shadow-y figure stands before you. Tall and thin with dark graying hair gray and a thin moustache, the man stands in front of a large mirror of his own and presents you with three hatboxes to choose from. The sound of weeping is louder and echoes in your ears, urging you to choose wisely to break the spell and save yourself.

Only one of these boxes contains a hammer to shatter the mirror behind the man. One of the boxes reveals a banshee in a bridal gown, the weeping coupled with shrieking and louder than ever. And the last box brings forth a different shadow-y figure...yourself. The golden-eyed mirror version of yourself appears and blocks your way home. These two other options will force you to choose fight or flight to get your way out of the house one way or another.

In this home, you can only look out for yourself. Good luck surviving. You may wish to pass on bringing ghosts back here.

BONUS.

With these four areas touched by your influence and made safe for the ghostly residences of Recollé, they find themselves drawn toward the doors and begin to vacate the city. They'll try to convince your friends and family who aren't on the app to come with them, of course, but it's easy to deter them and let them fade away once they choose a door to call home.

There's a rumble beneath your feet as you feel yourself moving, an invisible elevator lifting you up and up until it stops on its own. The scenery doesn't change, but all signs of the death-day celebrations have disappeared with the ghosts and the city is as it once was.

Not wanting to miss out on the holiday celebration, Mayor Mayer's quick to make the announcement that there's still time to throw together the Thanksgiving Day parade and begins to pull volunteers to create floats, put together costumes and more. How good are your crafting skills? Looks like it's time to learn how to paper maché.

With the city hustling and bustling again, it's easier to catch up with friends and do your last-minute shopping for the holiday. The stores are even more crowded than usual but supplies are never-ending. A feast is being prepared for all in Tribunal Terrace and there are even several members of ReVA offering cooking lessons if you're into that. For the little ones (or even those of you who just like petting animals) there's a petting zoo set up as well along with several wild turkeys up for adoption. Something doesn't seem right about that...but hey, at least they aren't running loose all over the city this year.

It seems as though the ghostly patrons have faded away to be nothing more than a memory and Recollé returns to a state of calm. The rest of the month is chilly with promises of snow and preparations for the rest of the holidays of 2018. But even as you go about your business, every now and then the rumbling at your feet continues and everything seems to be shifting a few inches at a time.


Welcome to [community profile] recolle's November's event pt 2 and our TDM! Please read these notes carefully.

-All characters who are TDMing will be begin in-game AU'd as Recollé residents. You may use any of the above prompts for ideas or make up your own depicting your Recollé AU! Prompts do not have to be set in the districts listed above. You can review our list of locations for what's available. Please note that TDM threads can be used as samples, can be kept as game canon, and can also be used for bonus points for future item regains. Share a few minor details of your AU, tag around, and have fun!

-If you are TDMing this round, please indicate this by including TDM in your subject line! This will help the playerbase know who is who.

-For prompt 1, attached to the koi tails are prizes! This would be any small 10-20 point item you wish for your character to regain from their canon (i.e. jewelry, a book, a small article of clothing, etc.) Current players who are claiming their free item must submit the regain request as normal and simply mark this as "koi fish freebie" for approval. TDMers, please see notes below for claiming this!

-For prompt 3, stories are not limited to Grimm fairy tales! Please feel free to make up other stories to toss your characters into that they have to rewrite themselves. Likewise, there are no caps on what they can write in their personal books as these effects will not carry over in the main city.

-For prompt 4, we leave the choice of which hatbox your character chooses up to you! If you want them to succeed, that's awesome. If you want to have them face their shadows, that's also fine.

-For current players, you may claim multiple freebies from this log! These include:
-One freebie memory for threading with a character that is test-driving.
-One freebie memory for exploring one of the four Founders' estates.
All of these threads must have at least five comments from you to be eligible. To submit for your freebie memories, please link us the appropriate thread with the trigger explanation of "freebie."

-TDM characters who app in and are accepted before December are also eligible to claim this month's freebies! Like current players, please be sure to submit your freebie regain threads before the end of the AC period. -As a special note, we will also allow current players to use a thread from this event/TDM for their AC proofs! As this ties into a game-event, we are making an exception. However, your other proof(s) (at least ten comments) must come from sources outside of this log. Likewise, as this is an event log instead of just a standard TDM, you may use this log to trigger regains as normal.

-Please note: you will need a reserve to apply, and current characters must have full AC posted at the time of their reservation. This means for players reserving second characters you must link us your full November AC, and players reserving second and third characters must link us to your October and November AC!

Finally, you can visit November's AU workshop here! Any questions you have regarding this event/TDM may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for important information as well!
me_matey: (always jumping never happy where you lan)

b

[personal profile] me_matey 2018-11-21 12:11 am (UTC)(link)
[ She'll hear a low whistle from the peanut gallery, clearly impressed, and turning about would find that May had found her way to her, a throwback hockey jersey on and her hair tied up in a tight bun beneath a knit beanie. She looked impressed too, not certain what to expect when she saw Lina really start to go out it. ]

Damn, girl...
breakingvoice: (let's hear it)

[personal profile] breakingvoice 2018-11-21 01:30 am (UTC)(link)
[dammit. May was still cute. Lina's hair was plastered to her forehead with sweat and she felt stronger than she had in months, and here May was still being really cute while she watched and encouraged her. it wasn't the most flattering way to see her again. but Lina let herself smile all the same, even if it wasn't nearly as full as it normally would have been.]

You're not the only one who knows how to train. [she cracked her knuckles by pressing a fist against her open palm.] I'd ask if you wanted to go a few rounds, but I'm not interested in holding back right now.
me_matey: (this one definitely goes out on a censor)

[personal profile] me_matey 2018-11-22 04:23 am (UTC)(link)
[ ... Oh.

It was hard to fully describe the smirk that slowly painted itself onto May's face, but it was also hard to ignore how familiar it was to her devil-self last month. She loosened the strap holding the anchor that was slung over her shoulder, letting the thing clang hard against the floor before she grabbed it by the handle, swinging it over to rest on her shoulders. ]


Then don't hold back.
breakingvoice: (i'll be all right)

[personal profile] breakingvoice 2018-11-22 04:15 pm (UTC)(link)
[and Lina laughed, and she knew the overconfidence made both of them sound a little closer to how they'd been last month, but—well, first, she'd liked how she'd been last month, as much as she hated to admit it, and second, it seemed to draw something else out of May to be confident like that. something that seemed to make May happy.]

[plus it got her eyes to open pretty wide when she realized that May was about to beat her ass with an anchor. to try to pretend she hadn't been fazed, she let her arms stretch upwards as though she was warming up.]


Well, that's a little unfair. You wouldn't swing that thing at an unarmed girl, would you?
me_matey: (i wanna be the one in control)

[personal profile] me_matey 2018-11-23 05:00 am (UTC)(link)
Depends. You gonna give me a reason to?

[ She had distinct memories of a few 'unarmed' folks going well toe-to-toe with her other self, after all. ]
breakingvoice: (you'll be just fine)

[personal profile] breakingvoice 2018-11-24 01:23 am (UTC)(link)
Depends.

[she didn't know what other answer May expected. once she finished "warming up", she let her legs spread into a stance that was not the slightest bit a legitimate fighting stance, but she'd had to figure all this out on her own so give her a break maybe.]

Count us in, Satsuki Hojo.
me_matey: (i can ride my bike with no handlebars)

[personal profile] me_matey 2018-11-24 02:00 am (UTC)(link)
May opted to leave the anchor aside for now, letting it drop behind her before she dashed in with a slightly telegraphed right hook, just wanting to see how quick Lina's reflexes were. Of course she also put a good portion of her full strength behind it, too...
breakingvoice: (let's all sing along)

[personal profile] breakingvoice 2018-11-24 08:06 am (UTC)(link)
[normally Lina's reflexes weren't that good. but as it turned out, and as she'd discovered from a few close shaves already, whatever force was buffing her STR had also gotten to her DEX. (AGI? ADP? depending on the game.) her left arm came up under May's incoming punch to try to push it away more than block it. while she had that handled, or at least suspected as much, her actual dominant right hand, enhanced with literal inhuman strength on top of whatever the estate was giving her, came out swinging for May's gut.]
me_matey: (you've been hit by you've been struck by)

[personal profile] me_matey 2018-11-25 06:19 am (UTC)(link)
[ ... Yep. She didn't really expect that. She had a feeling Lina would have just blocked, but instead, May was going to be chewing on some humble pie.

Well, as soon as she recovered from being punched right back into the wall. ]
breakingvoice: (i'm better off dead)

[personal profile] breakingvoice 2018-11-25 09:23 pm (UTC)(link)
[and Lina yelped, fell out of her stance immediately, and rushed over to where May had, um, landed.]

Oh my gosh, May!

[her hand carefully ran over May's stomach where her fist had made contact, and concern etched itself deep into every line of her face and every syllable she spoke.]

I still don't know what this place is doing to my punches. Please tell me I didn't hurt you...
me_matey: (diggin in the street)

[personal profile] me_matey 2018-11-26 02:52 am (UTC)(link)
[ The concern was appreciated... But Lina forgot something pretty important about May.

May was from the streets. And they don't fight fair on the streets. She quickly grabbed Lina's arm as it brushed over her stomach, flipping about to try and pin Lina against the wall, her arm locked in an arm bar that May was putting plenty of torque into now that she knew that Lina was about as freaky strong as she was. ]


Love ya, babe, but I'm still the Pirate Queen. Now tap out if you wanna keep this arm!
breakingvoice: (i'll be all right)

[personal profile] breakingvoice 2018-11-26 05:57 am (UTC)(link)
[even as she got flipped around and put pretty firmly against the wall, Lina just barely stopped herself from giggling; May was way, way smarter and better at this than Lina had given her credit for. she totally had forgotten about the way May grew up, and once this was over she would definitely admonish her for that incredibly cruel trick. playing on her sympathies... how dare she.]

Not on your life!

[and Lina, well, she couldn't bend down and reach May's knees, but she could reach May's side with her free arm, and she too could play dirty. if she could tickle herself free, she'd have a lot more opportunities.]
Edited 2018-11-26 05:57 (UTC)
me_matey: (cashin in my bad luck)

[personal profile] me_matey 2018-11-27 12:24 am (UTC)(link)
Oh no you don't! [ May pushed off, but didn't release Lina's arm, spinning about to put a twist on it before trying to use that leverage to get Lina onto the ground. ]
breakingvoice: (i'm better off dead)

[personal profile] breakingvoice 2018-11-28 02:46 am (UTC)(link)
[and Lina might have been strong, but she did not know how to wrestle, which meant yeah, May had her exactly where she wanted her. she was on the ground and pinned down and made a show of theatrically reaching for a nonexistent rope with her free arm.]

[before that hand pressed down into the ground and, just as theatrically, tried to break free of the lock by shoving May off her.]
me_matey: (even now the feeling seems to steal away)

[personal profile] me_matey 2018-11-29 08:51 pm (UTC)(link)
[ May had the strength to fight off the shove for a bit, but the leverage didn't keep her on for long, eventually needing to break the hold or she'd lose her own balance. She released Lina's arm, but was quick to pick another hold, grapevining her legs around Lina's waist and squeezing tightly. ]
breakingvoice: (let's hear it)

[personal profile] breakingvoice 2018-11-30 02:25 am (UTC)(link)
[that at least freed her arms, and May should know how strong those were, but she was going to try her absolute best to drag May along until Lina could pull herself back up with help from that wall that she'd punched the actual professional wrestler against... until a better idea struck her.]

Better hold on tight.

[she'd never done a handstand before, least of all one with another person hanging on her legs, but maybe—maybe she was strong enough to at least freak May out and get her to let go. either way, her palms went flat on the ground and her wrists bent, and she tried... g-d help her she tried to bring herself into a handstand. with zero prior experience. with another woman's legs wrapped around her waist.]
me_matey: (cashin in my bad luck)

[personal profile] me_matey 2018-11-30 07:15 pm (UTC)(link)
H-hey, you're gonna hurt yourself! [ May wanted no part in that, releasing her hold and using the leverage she had left to grapple Lina at the waste and put her back on the floor. ]

Geeze, tryin' somethin' like this. You coulda broke your damn neck!
breakingvoice: (i'll be all right)

[personal profile] breakingvoice 2018-12-01 09:39 pm (UTC)(link)
[hey, it's better than the position she was just in! she'll take it, and she comes back to the floor with a grin on her face and giggles at the edges of her voice.]

I didn't know you cared so much about your opponent in the ring! Seems like an easy way to get one pulled over on you.

[not that she'd dream of doing it right now.]
me_matey: (it's time I got back to the good life)

[personal profile] me_matey 2018-12-02 07:05 am (UTC)(link)
I may be a ruthless pirate but I'm not boutta let you do something that'll seriously hurt you. [ May puffed her cheeks, visibly pouting. ]

Alright, let's settle this in a way that won't have you pulling stupid shit...

[ May rolled onto her stomach, propping one of her arms on her elbow, hand open. ]

Arm-wrestle.
breakingvoice: (i'll be all right)

[personal profile] breakingvoice 2018-12-02 07:44 am (UTC)(link)
[oh! Lina smirked and repeated herself from earlier in the month after she got on her stomach to match May.]

You know I'm actually super strong, right? [a beat.] Even stronger because of what this place is doing. But sure, if you want to lose...

[and she gripped May's hand with determination in her eyes.]
me_matey: (dream of another shore)

[personal profile] me_matey 2018-12-04 12:53 am (UTC)(link)
And I fight with a full-metal anchor.

[ So. She wasn't worried. ]

We go on three.
breakingvoice: (it still doesn't cut)

[personal profile] breakingvoice 2018-12-04 03:13 am (UTC)(link)
[oh hey, that's Lina's favorite anime.]

You're on.

[and she counted to three and, well. she wasn't about to throw any fights, but she'd been surprised by May several times before, and she definitely didn't look as buff as May did, either. it was probably about time that she got her ass kicked proper anyway.]
me_matey: (you'll rebel to anything)

[personal profile] me_matey 2018-12-07 12:14 am (UTC)(link)
One... two... three!

[ That was all the warning Lina would get before May put nearly the full force of her strength behind her arm, aiming to put Lina down fiercely and quickly. ]
breakingvoice: (don't you feel so much better?)

[personal profile] breakingvoice 2018-12-08 12:40 am (UTC)(link)
[and it hit her with basically the same surprise and force as she imagined the punch to the gut had to May. in her head, she imagined she was striking the perfect (〇□〇) face, but really she just caved immediately and fell over to one side, following her arm to the ground. maybe the fall was a little dramatic; she was fine and unharmed, and now she knew (again) never to underestimate May.]

I give, I give! [her words rolled out on laughter, though.] I never have to use my strength like this. The, um, round goes to Satsuki.
me_matey: (towards tomorrow)

[personal profile] me_matey 2018-12-09 06:36 pm (UTC)(link)
[ May had a pretty satisfied, if not smug, grin on her face. She rubbed at her wrist, but also gave a gentle pat to Lina's knuckles, making sure she didn't hurt her or anything. Onc she was sure she was okay... ]

As for my winner's purse, I'm gonna make you train with me all the time. Sound fair?
Edited 2018-12-09 18:37 (UTC)

(no subject)

[personal profile] breakingvoice - 2018-12-10 03:03 (UTC) - Expand