recollecters: (Default)
Recollé Mods ([personal profile] recollecters) wrote in [community profile] repeter2018-11-17 05:38 pm
Entry tags:

NOVEMBER TDM + EVENT PT 2

EVENT + TEST DRIVE
NOVEMBER TEST DRIVE - EVENT EDITION
The city of Recollé... 

...is way more crowded than usual. Who invited all of these ghosts?


PROLOGUE

As the ghosts begin to crowd around your usual haunts and fit themselves right in among your friends and family members, it becomes harder and harder to discourage them and send them away. Several of the people you know have taken a liking to the ghosts and developed attachments to them, welcoming them as a part of your family. In some cases, these ghosts may have even replaced you in your family. Who are you? Were you ever a part of their lives? It's hard to say now.

Despite the fact that the ghosts have made themselves comfortable, the death celebrations begin to wind down and everyone falls into routine. Ghosts infiltrate your school and your job and your favorite stores, mimicking stories you've told them to others around them to fit right in. Perhaps a ghost problem isn't the worst problem to have, but the longer they stay the more you begin to physically fade away.

It seems futile to try and get them to leave. The ghosts are ganging up together and forming strong packs of their own to take over, and they're ever-so-thankful for everything you've taught them about how to live again. Is there any getting rid of them?

It's only on the 17th that things change, and beginning at 9pm everyone in the city of Recollé is blinded by a vision. A large, dense patch of the earth is in the forefront as the tip of a staff strikes down to make the earth crack and crumble. Four separate landmasses begin to float away in the four cardinal directions. A wintery mass disappears to the north, the sea to the south, fiery caves to the east and a lavish forest to the west. Green lightning crackles through the sky and just like that the vision ends.

As you gather your bearings, four beams of white light arch through the sky pointing to the north, south, east and west. The lights stretch on forever, but for those who are brave enough to follow the light in any direction you will find a large silver door waiting for you. A welcome mat sits before each door, and a quote is engraved on each door.

"Chase your dreams, but always know the road that will lead you home again."


These doors just might be the key to sending your ghostly friends on their way after all.

I.

For those who choose the door to the south, you'll hear the croak of frogs and the chirp of crickets almost immediately. A rowboat awaits for you to paddle your way across a small lagoon, approaching a large manor. It appears gloomy in nature at first, run down and broken, but as you dock the boat the dinginess of the house seems to melt away and a lovely garden appears. The house is spotless and bright, the porch welcoming you ashore and large windows giving you a view into a house that greets you warmly. The lagoon behind you is still and peaceful, and the sound of children's laughter echoes in the wind. Upon further examination, more boats are in the water and little lake-side shanties sit proudly and are stocked with boating and fishing supplies. Despite the fact that you can even see a cemetery on the property to your left upon facing the house, there is no ill-will here.

The scent of delicious home-cooking wafts gently in the breeze and invites you to explore the house and this property. This house revitalizes you, and you feel a sudden surge of energy and warmth. Everywhere you go you'll hear whispers of encouragement and kindness in the voices of your most precious people, and as you linger in the house several ghosts will materialize. For those who peer in the foyer, you'll see identical portraits and busts of these figures with brass plating labeling them as members of the Spinnato family, and at the end of the hallway sits a large stone statue. Bearded with a silver crown inlaid with pearls, Phillip Spinnato continues to watch over his family with a soft smile on his face.

These ghosts wish to welcome you to their family gathering and celebration. There's always room for one more, after all. The table is filled with hot, delicious food and there are party games set up in the parlor and the garden including a turkey-shaped pinata. The ghosts will be incredibly chatty in this area and extend an invite to all living and ghosts alike, asking questions about you and being the perfect picture of hospitality. It's hard to believe, but it's only when you find a mirror and get a good look at yourself that you find your clothing and your appearance have changed to match the Victorian-esque vibe of the house and you appear to be…a bit monochromatic.

There's an easy fix, of course. Though you'll remain colorless should you close yourself off, partaking in the family's meals, one of their games or even just introducing yourself and extending kindness to someone else brings some color back to your face.

And for those who wish to spend some time in the great outdoors, the lagoon by the house beckons you. As you peer into the water several golden koi fish swim around and around, taunting you and tantalizing you. Tied to their tails is a box with your name on it and these fish aren't going to make this easy. Will you try to catch them? You may find a surprise waiting for you, a treasure to take home and cherish forever.

This is a spacious, welcoming place. The Spinnato family would be more than happy for other ghostly guests to join them...you simply have to lead them here.

II.

Heading east will bring you to a different door that's almost too hot to the touch, but as you step through the threshold you enter what appears to be a training yard. A large, spacious area of dead grass and thick trees, you'll want to keep your senses sharp. A building lies ahead of you but as you take a step forward…you may want to run. Immediately. Without warning, several traps begin to activate ranging from bear traps, hidden pits, flying tranquilizing darts and more, honing in on you and following you around the area. The path is long and the building is several yards away, but as you fight off the traps and utilize your strength you'll eventually find refuge at a red brick house. The property is fairly large and there are plenty of rocks and wood piles to hide behind, but it will take a clever strategy and quick skills to dodge your way through. The only way out is to get to the house itself, and as you approach a rabbit-shaped bronze knocker appraises you. A woman's voice speaks from above you, though there's no sign of life aside from you and anyone you may be with.

"Strength of body is nothing without strength of the brain. Answer my riddle and entrance you shall gain."

Entrance may only be granted upon answering a question correctly, and for every incorrect answer the foundation around you grows shakier as though it will collapse under your feet. Think fast.

When the house finally allows you to come inside, it appears…normal, almost. A cozy, lived-in home greets you with a fire crackling cheerfully in the front room and two floors of room to explore. A surge of energy settles in your bones the moment you step through the threshold and you find yourself using even less force than usual to open doors and drawers. Is that couch blocking the entrance into the living room? That's no problem for you! You can move it with one finger now. Did you enter a bedroom upstairs and come face to face with a sudden training dummy? You find your agility and speed stats boosted just enough to give yourself an advantage in a fight to defeat the trap and continue on your exploration.

Most importantly, you will note that this house doesn't have ghosts in it, but there are several family photographs lining the walls including photos of a woman some may recognize as Dr. Mahoney and photos of a younger Joanne Wiseman with her older sister, Janet. In fact, the house almost looks lived in with bedding and clothing in the bedrooms, food in the pantries, and even freshly chopped wood next to the fireplace. Be sure to look up though. Hanging above the fireplace is an oil painting of a short, petite woman with a commanding demeanor judging by the expression on her face. Curly blond hair frames her features and blue eyes seem to follow you as you explore her home. The diamond-studded gold coronet doesn't seem to bother her as the painting turns this way and that. Georgia Mahoney believes you should consider yourself lucky to have made it this far, but she respects your display of skill.

Exploring the property and testing your new skills allows for the insight of the mysteries behind this home. The Mahoney Estate is a training grounds for those who wish to protect those they love and find strength in the more unique places. This is a space in which those who stay here may thrive and grow...but you may have to physically wrestle ghosts through this door and defeat them in combat to pin them here. Good luck with that.

III.

To the west, this door has vines and grass growing around it and as you enter you step right into a mud puddle. That's nice. Before your eyes are miles and miles of woodlands and rivers and little valleys ahead of you. The birds chirp along in a happy sort of tune, and you'll find yourself approached by all sorts of creatures ranging from deer, rabbits, chipmunks, skunks, squirrels and even bear cubs. These creatures have no ill will toward one another and exist in harmony, circling around you and leading you…away…from the door? Wait, what's going on here? Try as you might the animals are insistent that you can't turn back and you must go into the woods and come along with them.

As you step into the woods, something swings toward you, rising from the ground and presenting a two-dimensional set of trees. The animals around you begin to transform into a similar two-dimensional style and the landscape around you appears to be held up by thin paper stands. As you venture through the forest, you'll begin to notice that the pop-up story is familiar to you and you've become the star of the tale. Are you being stalked by the Big Bad Wolf? Are you running away from the huntsman who wants to cut out your heart for an evil queen? Though you may be following someone else's script, you have the power to change your story. How would you change your fate?

It's only when you figure out how to deviate from the story that the walls fall away and you find yourself in front of a quaint little cottage. Your animal companions have returned by your side and as you approach the door you'll find a placard engraved in the wall. The name "CAVENDISH" sparkles in the sunlight and the front door opens with ease.

It's a one-room cottage with a bed and a stove, but the walls are flanked with rows and rows of books. Fairytales from all over the world are crammed in every free space along with ancient runic books in a language that's unidentifiable. Every now and then, however, the spine of a book will glow with a soft blue color and beckon you closer. Pulling the book out of the shelf, you find that it has your name on it, and a quill materializes in your hand. You're free to put them down, of course. But the handwoven tapestry above the bed of the young woman with dark braided hair and green nomadic clothing will try to encourage you otherwise. The stitching at the bottom indicates that Myrtle Cavendish has never left her home, but the thread begins to move on its own to spell out a message.

"Tell your story, young one."


Jars of ink in all sorts of color can be found in the cottage as well and the book in your hand is empty and ready to be marked upon. What will you write about? What sort of story will you tell? It would do you well to remember words are powerful things. After you've written in your book, it's only a short amount of time before everything you've written comes to life. The words lift off of the pages and swirl around you, flying out the door and materializing into people, places and things right in the woodlands. Hope you didn't write about monsters or natural disasters. The stories will be free for all to view and to hear, and the only way to banish them is to write from start to finish. "The End."

Perhaps this is a great home for the ghostly figures that plague the city of Recollé. From here, they can live out their lives however they want, but you may have to entice them with a story of your own to bring them here.

IV.

For those who venture through this door in the north, you find yourself inside the front foyer of a large, isolated castle. Dark and cold and empty, your footsteps echo around you as you venture forward. The door disappears behind you and the strangest part of this castle seems to be that there are no personal touches among the area. There are no photographs or decorations, no warm furniture or delicious scents unlike the other areas you may have visited and cleared. Checking the different floors and rooms, it becomes harder and harder to warm yourself up and find your way. The walls begin to close in and shunt you onto a narrow path through the castle, depositing you in front of a door with a wolf emblem engraved deeply in the wood. With the way you've come closed off, this appears to be your only route for escape.

Upon opening the door, several other doors open simultaneously and lead you into a large round room. You may have just found yourself with friends or family who have been lost in the castle, too. Large mirror glisten on both sides of the hallway as you and your companions make your way down the path. The mirrors themselves are rather easy to ignore so long as you don't pay attention to your reflection having golden eyes…or moving on its own…or jumping ahead from mirror to mirror to follow you. Strangely, now that you're with someone, passages and doors appear inside the walls between mirrors. If you're not looking closely you will walk right past them to wander the halls forever. The sounds of several women weeping echo the further you travel away from the round room, and though you would think ducking into one of the side passages or doors would grant you some relief it's not quite what you would expect. The room you've entered may be suddenly upside down. You may have just entered a chamber of solid ice. Perhaps you've tripped right into the lion's den. Challenges appear for those who try to cheat and you'll have to find a way to get past the illusion that's been specifically designed to challenge you.

Getting past your inner demons sends you straight to the end of the hallway where a shadow-y figure stands before you. Tall and thin with dark graying hair gray and a thin moustache, the man stands in front of a large mirror of his own and presents you with three hatboxes to choose from. The sound of weeping is louder and echoes in your ears, urging you to choose wisely to break the spell and save yourself.

Only one of these boxes contains a hammer to shatter the mirror behind the man. One of the boxes reveals a banshee in a bridal gown, the weeping coupled with shrieking and louder than ever. And the last box brings forth a different shadow-y figure...yourself. The golden-eyed mirror version of yourself appears and blocks your way home. These two other options will force you to choose fight or flight to get your way out of the house one way or another.

In this home, you can only look out for yourself. Good luck surviving. You may wish to pass on bringing ghosts back here.

BONUS.

With these four areas touched by your influence and made safe for the ghostly residences of Recollé, they find themselves drawn toward the doors and begin to vacate the city. They'll try to convince your friends and family who aren't on the app to come with them, of course, but it's easy to deter them and let them fade away once they choose a door to call home.

There's a rumble beneath your feet as you feel yourself moving, an invisible elevator lifting you up and up until it stops on its own. The scenery doesn't change, but all signs of the death-day celebrations have disappeared with the ghosts and the city is as it once was.

Not wanting to miss out on the holiday celebration, Mayor Mayer's quick to make the announcement that there's still time to throw together the Thanksgiving Day parade and begins to pull volunteers to create floats, put together costumes and more. How good are your crafting skills? Looks like it's time to learn how to paper maché.

With the city hustling and bustling again, it's easier to catch up with friends and do your last-minute shopping for the holiday. The stores are even more crowded than usual but supplies are never-ending. A feast is being prepared for all in Tribunal Terrace and there are even several members of ReVA offering cooking lessons if you're into that. For the little ones (or even those of you who just like petting animals) there's a petting zoo set up as well along with several wild turkeys up for adoption. Something doesn't seem right about that...but hey, at least they aren't running loose all over the city this year.

It seems as though the ghostly patrons have faded away to be nothing more than a memory and Recollé returns to a state of calm. The rest of the month is chilly with promises of snow and preparations for the rest of the holidays of 2018. But even as you go about your business, every now and then the rumbling at your feet continues and everything seems to be shifting a few inches at a time.


Welcome to [community profile] recolle's November's event pt 2 and our TDM! Please read these notes carefully.

-All characters who are TDMing will be begin in-game AU'd as Recollé residents. You may use any of the above prompts for ideas or make up your own depicting your Recollé AU! Prompts do not have to be set in the districts listed above. You can review our list of locations for what's available. Please note that TDM threads can be used as samples, can be kept as game canon, and can also be used for bonus points for future item regains. Share a few minor details of your AU, tag around, and have fun!

-If you are TDMing this round, please indicate this by including TDM in your subject line! This will help the playerbase know who is who.

-For prompt 1, attached to the koi tails are prizes! This would be any small 10-20 point item you wish for your character to regain from their canon (i.e. jewelry, a book, a small article of clothing, etc.) Current players who are claiming their free item must submit the regain request as normal and simply mark this as "koi fish freebie" for approval. TDMers, please see notes below for claiming this!

-For prompt 3, stories are not limited to Grimm fairy tales! Please feel free to make up other stories to toss your characters into that they have to rewrite themselves. Likewise, there are no caps on what they can write in their personal books as these effects will not carry over in the main city.

-For prompt 4, we leave the choice of which hatbox your character chooses up to you! If you want them to succeed, that's awesome. If you want to have them face their shadows, that's also fine.

-For current players, you may claim multiple freebies from this log! These include:
-One freebie memory for threading with a character that is test-driving.
-One freebie memory for exploring one of the four Founders' estates.
All of these threads must have at least five comments from you to be eligible. To submit for your freebie memories, please link us the appropriate thread with the trigger explanation of "freebie."

-TDM characters who app in and are accepted before December are also eligible to claim this month's freebies! Like current players, please be sure to submit your freebie regain threads before the end of the AC period. -As a special note, we will also allow current players to use a thread from this event/TDM for their AC proofs! As this ties into a game-event, we are making an exception. However, your other proof(s) (at least ten comments) must come from sources outside of this log. Likewise, as this is an event log instead of just a standard TDM, you may use this log to trigger regains as normal.

-Please note: you will need a reserve to apply, and current characters must have full AC posted at the time of their reservation. This means for players reserving second characters you must link us your full November AC, and players reserving second and third characters must link us to your October and November AC!

Finally, you can visit November's AU workshop here! Any questions you have regarding this event/TDM may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for important information as well!
hauntedsavior: (calculate to cure the virus)

[personal profile] hauntedsavior 2018-11-18 02:32 am (UTC)(link)
So speaking purely hypothetically, what would happen if someone decides to cut the knot and just attack the person she thinks is Clarence with a sword.
frostythehitman: (Default)

[personal profile] frostythehitman 2018-11-18 04:56 am (UTC)(link)
Can the voice in the Mahoney Estate be interacted with, i.e. asking questions and receiving answers? Or, perhaps, offering it a counter-riddle?

In the Cavendish cottage, it sounds like the tapestry has some degree of like...awareness? Can it be interacted with via writing in the book? What would happen if, instead of writing one's own story down, they instead tried to write in the (undoubtedly incomplete) story of the founders?
frostythehitman: (Default)

[personal profile] frostythehitman 2018-11-18 05:42 am (UTC)(link)
Would the Mahoney Estate voice answer any questions about the founders (especially Vanderweele), the city/people of Recolle, or the Retrospec project? Or does that fall under game-breaking?
beastenderblood: (Default)

Vella "Velouria" Tartine | Broken Age

[personal profile] beastenderblood 2018-11-18 07:10 am (UTC)(link)
I. In Which Vella Might Stab a Ghost (If That's Possible)

[So you've been replaced in your family by a much better behaved daughter. That's fine. That's just peachy. That's not hurtful at all. Frankly, Vella almost welcomes the appearance of the lights, eager to get away from the stress of whatever the hell this bizarre situation seems to be plaguing the city. Paddleboat? Sure. Maybe she's even sharing one with another person who wants to head towards the manor.

The Victorian outfit is stifling to say the least, but she quickly gets into the festivities with the ghosts. She'll try to divert chats with them to their own histories, particularly family recipes if they let her.
]

And what's that you used in the in the pie? Its got this great taste to it, just this oomph. You gotta tell me, I'm begging you.

[At the party games themselves, she'll get all in on that shit. She's having a lot of fun actually, even if at one point she'll take a dart and just drag someone, ghost or otherwise, to just-] Hang on, this guy- [Gesturing to either you or the ghost] has never heard of the knife game before. Or as I like to call it: "Stabberscotch." Here, just put your palm on the table...

III. In Which Vella Indulges In Some Fantasy

[It seemed like a good idea at the same to write a story about King Arthur. Well, more Mordred than King Arthur. Arthur's dead. And only the heroic, noble, stunning, smooth, and talented Lancelot can defeat Mordred's empire and bring peace to the land. Which isn't quite the same land as most versions of the story. The world seems more... anti-authority themed than usual. Mordred is sitting on a throne, behind a desk, shirtless. The evil knights are wearing suits. One of them just yells "taxes" when he swings a sword.

Vella is Lancelot, of course, in this version. She kind of wishes she had a knight outfit but this'll do. She's... not really sure what she's supposed to do here and punching dudes in suits is getting kind of boring. She's not stopping, granted. But its kinda boring after the excitement wears off.
]

Bonus

[At the human festivities, Vella's a little more morose. Fighitng was cool, ghosts were cool, but its hard not to be a little down when she has time to actually think about the sheer weirdness of these recent events. For now she'll just be sewing some costumes. She'll be pleasant enough to those who say hi.]

[AU Workshop post!]
frostythehitman: (this rock of ours is just)

I

[personal profile] frostythehitman 2018-11-18 08:46 pm (UTC)(link)
[ James is not even fully paying attention to what's going on when someone suddenly grabs him and tells him to put his hand on the table. But sure, okay, why not. He places his left hand, in a formal white glove, on the table surface. ]

So what's this for, exactly?
beastenderblood: (Default)

[personal profile] beastenderblood 2018-11-18 08:48 pm (UTC)(link)
[Just. Holds up the fancy dinner knife she's pilfered.] Knife game!

[...yep.]
frostythehitman: (Default)

[personal profile] frostythehitman 2018-11-18 09:17 pm (UTC)(link)
II. booby booby booby traps, rockin everywhere

[ He's an idiot. An absolute goddamn idiot. He's got a brain full of elite spec ops and spy training and yet he just walked into one of the oldest traps in the book. He really should've expected this, especially from some weird mystical magic nonsense (probably Retrospec-related).

So let James be a cautionary tale, fellow traveller starting to approach the Mahoney Estate. No, literally, because he is dangling upside down from a tree at the very start of the booby trapped area. He's working on untying himself or otherwise breaking the rope that's got him around the ankle, but as he does so, he grunts a word of warning: ]


Whatever you do, don't step on anything that looks like a pile of leaves. Or twigs. Or anything.

III. fuck his own story, he's gonna tell someone else's

[ The forest, at least, feels familiar. He's been to Bosuma plenty of times, and even though he's not sure it's exactly the same place, he feels like he's got a better grip on his bearings here.

He could do without the excited animals, though. He feels like a Gisney princess right now, and it doesn't help when everything around them turns to a literal paper cutout of fairy tales. James has zero patience for it; fuck this Rip Van Winkle bullshit. He knocks over the cardboard game of nine pins and shoves past the men distraught at their game's destruction.

He wasn't aiming for anything in particular--he just really hates Rip Van Winkle right about now.

But all the same, once he shoves past the cardboard men, he spots a house just a bit further in the distance. He squints at it. ]


...You think that's real, or just more cardboard?
frostythehitman: (if you like)

[personal profile] frostythehitman 2018-11-18 09:21 pm (UTC)(link)
[ Oh. Oh. He thinks he knows where this is going. Good thing he put the left hand down, then. ]

So are you gonna explain the rules, or are you just gonna go straight into a demonstration?
beastenderblood: (But I gotta stop those monsters!)

[personal profile] beastenderblood 2018-11-18 09:28 pm (UTC)(link)
I dunno man, what sounds more fun for the audience?

[Look at these ghost children with their shining eyes of wonder.]
frostythehitman: (well it's funny as hell)

[personal profile] frostythehitman 2018-11-18 09:33 pm (UTC)(link)
Well, if we're putting on a show, then it's gotta be the demonstration.

[ He gestures to his hand on the table. ]

Whenever you're ready.
beastenderblood: (A shaaaaaarp knife)

[personal profile] beastenderblood 2018-11-18 09:39 pm (UTC)(link)
[Man this dude rocks, she bets he's never been scared of tampon talk ever.]

Alright, let's go for it

[And so the game begins, Vella puts her hand on his to keep it there so he doesn't chicken out (which Bucky's too stupid and made of metal for but she doesn't know that) and starts stabbing at the table in between the fingers.]

There is an old tradition
A game we all can play
You start by getting liquored up
and sharpening your blade.

You take a shot of whiskey,
You grab your knife and pray
And spread apart your fingers
And that is what you say....


[Again. Ghost children.]
frostythehitman: (well it's funny as hell)

[personal profile] frostythehitman 2018-11-18 09:44 pm (UTC)(link)
[ James watches the whole thing looking far too relaxed for someone who's getting a knife stabbed between his fingers. Hell, he even fakes an exaggerated yawn in the middle of it. ]

That really the best you can do? My grandma could go faster than this!
beastenderblood: (Stab his face with a knife!)

[personal profile] beastenderblood 2018-11-18 10:17 pm (UTC)(link)
[Oh, you are on, pal. She doubles her speed immediately. Ghost children leaning in closer in fascination.]

Oh!
I have all my fingers!
The knife goes chop chop chop!
If I miss the spaces in between
My fingers will come off!

And if I hit my fingers,
Blood will soon come out.
But all the same I play this game
Cuz that's what it's all about

No, you can't use a pencil!
You can not use a pen!
The only way is with a knife
When danger is your friend.
frostythehitman: (well an endless ocean)

[personal profile] frostythehitman 2018-11-18 10:42 pm (UTC)(link)
[ Damn, she's pretty good at this, if she can go this fast without slipping up.

But that's kind of the goal here, isn't it? ]


Let's raise the stakes a little more, why don't we!

[ Although he keeps his hand on the table, and his fingers maintain their spread, he starts tapping them rapidly in a random pattern on the table. Have fun trying to dodge a moving target at that speed now, Vella! ]
hauntedsavior: (caught a glimpse of the ending)

[personal profile] hauntedsavior 2018-11-19 01:51 am (UTC)(link)
a. rely on who i left behind [iv, puzzle room]

"This is bullshit."

Anna's standing at the entrance to what seems to be a maze, or at least that's all she can gather from the tall walls and the thick slate slab that's blocking the gate in front of her. There's not enough room to swing her sword or kick her way through with her powerful robot legs, the door sealed itself behind her as soon as she stepped inside, and it doesn't help that there shouldn't be a giant-ass castle near the city anyway.

The only indicator that she'll even be able to enter the maze is a pedestal with a hole in it, glowing with red energy. Carved into the pedestal above the hole is a crude drawing of a heart that remains hollow, and whenever Anna tries (like the dumbass she is) to put her hand in the hole, absolutely nothing happens. Which means someone with an actual heartbeat needs to come along and open that path, since there's no way out of this room otherwise. She punches the wall.

b. i hear your voice and i lose control [iv, shadow fight]

When she finally makes her way out of that dumbass shitty labyrinth that shouldn't exist, she's face-to-face with someone she recognizes. Someone she knows, and someone she's been aching to take the head of for months.

"Vanderweele!" she growls out, and her katana is drawn, and she's lunging at him with a slash that should bisect him if it lands, but there's. There's nothing. There's no contact, there's no resistance, there's no blood. But what there is is a dark, emotionless laugh from behind her, and she doesn't even have to turn around to see who it is because of that massive mirror. Same as the kind that she's seen this whole time.

"Nice try, you heartless bitch."

And the yellow-eyed version of herself is lunging with a black-bladed katana, and Anna's forced to hold up her own sword to keep it from doing to her what she was going to do to that genocidal asshole. She doesn't know if she'll bleed anymore, but she doesn't want to find out. God, she just hopes she's not the only one in this castle.

c. keep our tainted kingdom flawless [wildcard]

((hit me up here or at [plurk.com profile] roseward if you want to do anything else!!))
breakingvoice: (it still doesn't cut)

[personal profile] breakingvoice 2018-11-19 02:58 am (UTC)(link)
a. you've got so much to give to someone else [ii, riddles dot com]

Riddles have never been Lina's strong suit. She's not getting frustrated at not being able to answer, but she's still standing there in front of the massive door with her fists at her sides and a huff on her face. She could probably punch through the door if she really needed to, like how she dealt with the bevy of traps on the way here, but that seems rude no matter how angry she is at the world. At her family, at herself. This is a better use of her time.

She hisses out from the pile of wood she's currently taking shelter behind. "Hey!" Her voice is raspy because trying to shout and whisper at the same time is pretty difficult, as it turns out. "I'm awful at riddles! Do you have any idea what the answer is?"

b. love makes you crazy; beware of her wrath [ii, training montage]

Never mind. This is a better use of her time. Lina is panting and grunting up a storm as she takes to fighting these traps and training dummies like a fish to water. This is her second trip here and she's shown up in gym clothes rather than her normal fall sweater; obviously, this is a better place to train than anywhere inside the city proper.

Most of her strikes are with her fists, but she's using some of the enhanced agility granted by this place to throw some kicks around, too. It's coming to her almost effortlessly, like she's been doing this for years, and it's bringing an unbearable lightness to her chest to be getting all of this energy out. One hard punch sends a training dummy sailing across the field in one piece, and Lina's back straightens.

She doesn't really say anything; she looks intense, like she's been focusing way too much on something that shouldn't be taking this much effort. She loves her sisters so much but if they can't stay safe on their own, she'll just have to come back into their lives and keep them safe. This is how she gets stronger. This is how she can protect the people she loves.

c. so jump ship, save yourself [wildcard]

((again, hit me up here or [plurk.com profile] roseward for any other ideas!!))
beastenderblood: (He HAS to be stopped)

[personal profile] beastenderblood 2018-11-19 05:24 am (UTC)(link)
[I mean granted, she's probably at least knicked the sides of his glove, which will become apparent after the fun has ended, but for now? awwwwwww shit son its getting real. She removes her hand from pressing down on his, just keeping lefty hovering in the air as she speeds up to this extra challenge.]

And some may call it stupid,
Some may call it dumb.
But all the same we play this game
Because it's so damn fun! Oh!

I have all my fingers,
The knife goes chop! Chop! Chop!
If I miss the spaces in between
My fingers will come off!


[Oh that metal arm is absolutely getting cut at several times and that glove might be in danger. Does the two steel things meeting make a noise.]
frostythehitman: (well it's funny as hell)

[personal profile] frostythehitman 2018-11-19 05:47 am (UTC)(link)
[ Why yes, yes they do. Maybe not so obviously before, but she is definitely going to be able to hear the louder clinks now and even feel the way the blade glances off the side of his fingers.

Bits of the glove fabric have been torn to shreds, and chunks are coming off of it entirely, revealing the shiny silver underneath. ]


Ooh, not bad! Could still use some improvement, though--you definitely missed some spaces in between.

[ He holds up his hand as proof and wiggles the fingers where the glove faced the most damage. ]
beastenderblood: (Well that's horrifying)

[personal profile] beastenderblood 2018-11-19 06:00 am (UTC)(link)
[The ghost children are like "whoa!!!" and applaud because they still don't quite know what this game is except its slightly less terrifying but it seems like the dude got out okay.

Vella's more stunned because 1) hey that silver is weird which leads to 2) oh woof that's a metal hand there and that has Implications.

But the dude seems chill with it and she's down to clown so.
] Aw, damn dude! We were doing so well too.
frostythehitman: (but no one laughs when they get there)

[personal profile] frostythehitman 2018-11-19 06:20 am (UTC)(link)
[ Well, now that the jig is up, he figures there's no point in wearing tattered gloves anymore, so he takes them off. It leaves the robotic left hand on full display, as well as the normal fleshy right one. ]

Yeah, well, get better and maybe next time you can last longer without chopping someone to shreds. You're just lucky I come with an unchoppable hand.

[ And now, with the knife game over, he can't help but wonder... ]

Wait...have we met before? You look familiar.

[ Sorry Vella, James has seen so much shit since you dropped off the app that he honestly doesn't remember. ]
beastenderblood: (Speaking of Mog let's kill him)

[personal profile] beastenderblood 2018-11-19 06:44 am (UTC)(link)
It's kinda supremely metal though. Yes, shut up, I meant figuratively. Its figuratively metal to have an unchoppable hand.

[I mean not only is that fair but also Bucky is OLD now and she can't recognize him for shit.

...did they ever even meet in person. Vella at least had a goofy picture of herself on her profile.

Whatever, rules don't matter here and either way. Mutual unrecognition.
]

Uhhhh, heads up, I'm 17, so that "haven't we met before, girl?" routine is super illegal.

Page 1 of 43