recollecters: (Default)
Recollé Mods ([personal profile] recollecters) wrote in [community profile] repeter2018-11-17 05:38 pm
Entry tags:

NOVEMBER TDM + EVENT PT 2

EVENT + TEST DRIVE
NOVEMBER TEST DRIVE - EVENT EDITION
The city of Recollé... 

...is way more crowded than usual. Who invited all of these ghosts?


PROLOGUE

As the ghosts begin to crowd around your usual haunts and fit themselves right in among your friends and family members, it becomes harder and harder to discourage them and send them away. Several of the people you know have taken a liking to the ghosts and developed attachments to them, welcoming them as a part of your family. In some cases, these ghosts may have even replaced you in your family. Who are you? Were you ever a part of their lives? It's hard to say now.

Despite the fact that the ghosts have made themselves comfortable, the death celebrations begin to wind down and everyone falls into routine. Ghosts infiltrate your school and your job and your favorite stores, mimicking stories you've told them to others around them to fit right in. Perhaps a ghost problem isn't the worst problem to have, but the longer they stay the more you begin to physically fade away.

It seems futile to try and get them to leave. The ghosts are ganging up together and forming strong packs of their own to take over, and they're ever-so-thankful for everything you've taught them about how to live again. Is there any getting rid of them?

It's only on the 17th that things change, and beginning at 9pm everyone in the city of Recollé is blinded by a vision. A large, dense patch of the earth is in the forefront as the tip of a staff strikes down to make the earth crack and crumble. Four separate landmasses begin to float away in the four cardinal directions. A wintery mass disappears to the north, the sea to the south, fiery caves to the east and a lavish forest to the west. Green lightning crackles through the sky and just like that the vision ends.

As you gather your bearings, four beams of white light arch through the sky pointing to the north, south, east and west. The lights stretch on forever, but for those who are brave enough to follow the light in any direction you will find a large silver door waiting for you. A welcome mat sits before each door, and a quote is engraved on each door.

"Chase your dreams, but always know the road that will lead you home again."


These doors just might be the key to sending your ghostly friends on their way after all.

I.

For those who choose the door to the south, you'll hear the croak of frogs and the chirp of crickets almost immediately. A rowboat awaits for you to paddle your way across a small lagoon, approaching a large manor. It appears gloomy in nature at first, run down and broken, but as you dock the boat the dinginess of the house seems to melt away and a lovely garden appears. The house is spotless and bright, the porch welcoming you ashore and large windows giving you a view into a house that greets you warmly. The lagoon behind you is still and peaceful, and the sound of children's laughter echoes in the wind. Upon further examination, more boats are in the water and little lake-side shanties sit proudly and are stocked with boating and fishing supplies. Despite the fact that you can even see a cemetery on the property to your left upon facing the house, there is no ill-will here.

The scent of delicious home-cooking wafts gently in the breeze and invites you to explore the house and this property. This house revitalizes you, and you feel a sudden surge of energy and warmth. Everywhere you go you'll hear whispers of encouragement and kindness in the voices of your most precious people, and as you linger in the house several ghosts will materialize. For those who peer in the foyer, you'll see identical portraits and busts of these figures with brass plating labeling them as members of the Spinnato family, and at the end of the hallway sits a large stone statue. Bearded with a silver crown inlaid with pearls, Phillip Spinnato continues to watch over his family with a soft smile on his face.

These ghosts wish to welcome you to their family gathering and celebration. There's always room for one more, after all. The table is filled with hot, delicious food and there are party games set up in the parlor and the garden including a turkey-shaped pinata. The ghosts will be incredibly chatty in this area and extend an invite to all living and ghosts alike, asking questions about you and being the perfect picture of hospitality. It's hard to believe, but it's only when you find a mirror and get a good look at yourself that you find your clothing and your appearance have changed to match the Victorian-esque vibe of the house and you appear to be…a bit monochromatic.

There's an easy fix, of course. Though you'll remain colorless should you close yourself off, partaking in the family's meals, one of their games or even just introducing yourself and extending kindness to someone else brings some color back to your face.

And for those who wish to spend some time in the great outdoors, the lagoon by the house beckons you. As you peer into the water several golden koi fish swim around and around, taunting you and tantalizing you. Tied to their tails is a box with your name on it and these fish aren't going to make this easy. Will you try to catch them? You may find a surprise waiting for you, a treasure to take home and cherish forever.

This is a spacious, welcoming place. The Spinnato family would be more than happy for other ghostly guests to join them...you simply have to lead them here.

II.

Heading east will bring you to a different door that's almost too hot to the touch, but as you step through the threshold you enter what appears to be a training yard. A large, spacious area of dead grass and thick trees, you'll want to keep your senses sharp. A building lies ahead of you but as you take a step forward…you may want to run. Immediately. Without warning, several traps begin to activate ranging from bear traps, hidden pits, flying tranquilizing darts and more, honing in on you and following you around the area. The path is long and the building is several yards away, but as you fight off the traps and utilize your strength you'll eventually find refuge at a red brick house. The property is fairly large and there are plenty of rocks and wood piles to hide behind, but it will take a clever strategy and quick skills to dodge your way through. The only way out is to get to the house itself, and as you approach a rabbit-shaped bronze knocker appraises you. A woman's voice speaks from above you, though there's no sign of life aside from you and anyone you may be with.

"Strength of body is nothing without strength of the brain. Answer my riddle and entrance you shall gain."

Entrance may only be granted upon answering a question correctly, and for every incorrect answer the foundation around you grows shakier as though it will collapse under your feet. Think fast.

When the house finally allows you to come inside, it appears…normal, almost. A cozy, lived-in home greets you with a fire crackling cheerfully in the front room and two floors of room to explore. A surge of energy settles in your bones the moment you step through the threshold and you find yourself using even less force than usual to open doors and drawers. Is that couch blocking the entrance into the living room? That's no problem for you! You can move it with one finger now. Did you enter a bedroom upstairs and come face to face with a sudden training dummy? You find your agility and speed stats boosted just enough to give yourself an advantage in a fight to defeat the trap and continue on your exploration.

Most importantly, you will note that this house doesn't have ghosts in it, but there are several family photographs lining the walls including photos of a woman some may recognize as Dr. Mahoney and photos of a younger Joanne Wiseman with her older sister, Janet. In fact, the house almost looks lived in with bedding and clothing in the bedrooms, food in the pantries, and even freshly chopped wood next to the fireplace. Be sure to look up though. Hanging above the fireplace is an oil painting of a short, petite woman with a commanding demeanor judging by the expression on her face. Curly blond hair frames her features and blue eyes seem to follow you as you explore her home. The diamond-studded gold coronet doesn't seem to bother her as the painting turns this way and that. Georgia Mahoney believes you should consider yourself lucky to have made it this far, but she respects your display of skill.

Exploring the property and testing your new skills allows for the insight of the mysteries behind this home. The Mahoney Estate is a training grounds for those who wish to protect those they love and find strength in the more unique places. This is a space in which those who stay here may thrive and grow...but you may have to physically wrestle ghosts through this door and defeat them in combat to pin them here. Good luck with that.

III.

To the west, this door has vines and grass growing around it and as you enter you step right into a mud puddle. That's nice. Before your eyes are miles and miles of woodlands and rivers and little valleys ahead of you. The birds chirp along in a happy sort of tune, and you'll find yourself approached by all sorts of creatures ranging from deer, rabbits, chipmunks, skunks, squirrels and even bear cubs. These creatures have no ill will toward one another and exist in harmony, circling around you and leading you…away…from the door? Wait, what's going on here? Try as you might the animals are insistent that you can't turn back and you must go into the woods and come along with them.

As you step into the woods, something swings toward you, rising from the ground and presenting a two-dimensional set of trees. The animals around you begin to transform into a similar two-dimensional style and the landscape around you appears to be held up by thin paper stands. As you venture through the forest, you'll begin to notice that the pop-up story is familiar to you and you've become the star of the tale. Are you being stalked by the Big Bad Wolf? Are you running away from the huntsman who wants to cut out your heart for an evil queen? Though you may be following someone else's script, you have the power to change your story. How would you change your fate?

It's only when you figure out how to deviate from the story that the walls fall away and you find yourself in front of a quaint little cottage. Your animal companions have returned by your side and as you approach the door you'll find a placard engraved in the wall. The name "CAVENDISH" sparkles in the sunlight and the front door opens with ease.

It's a one-room cottage with a bed and a stove, but the walls are flanked with rows and rows of books. Fairytales from all over the world are crammed in every free space along with ancient runic books in a language that's unidentifiable. Every now and then, however, the spine of a book will glow with a soft blue color and beckon you closer. Pulling the book out of the shelf, you find that it has your name on it, and a quill materializes in your hand. You're free to put them down, of course. But the handwoven tapestry above the bed of the young woman with dark braided hair and green nomadic clothing will try to encourage you otherwise. The stitching at the bottom indicates that Myrtle Cavendish has never left her home, but the thread begins to move on its own to spell out a message.

"Tell your story, young one."


Jars of ink in all sorts of color can be found in the cottage as well and the book in your hand is empty and ready to be marked upon. What will you write about? What sort of story will you tell? It would do you well to remember words are powerful things. After you've written in your book, it's only a short amount of time before everything you've written comes to life. The words lift off of the pages and swirl around you, flying out the door and materializing into people, places and things right in the woodlands. Hope you didn't write about monsters or natural disasters. The stories will be free for all to view and to hear, and the only way to banish them is to write from start to finish. "The End."

Perhaps this is a great home for the ghostly figures that plague the city of Recollé. From here, they can live out their lives however they want, but you may have to entice them with a story of your own to bring them here.

IV.

For those who venture through this door in the north, you find yourself inside the front foyer of a large, isolated castle. Dark and cold and empty, your footsteps echo around you as you venture forward. The door disappears behind you and the strangest part of this castle seems to be that there are no personal touches among the area. There are no photographs or decorations, no warm furniture or delicious scents unlike the other areas you may have visited and cleared. Checking the different floors and rooms, it becomes harder and harder to warm yourself up and find your way. The walls begin to close in and shunt you onto a narrow path through the castle, depositing you in front of a door with a wolf emblem engraved deeply in the wood. With the way you've come closed off, this appears to be your only route for escape.

Upon opening the door, several other doors open simultaneously and lead you into a large round room. You may have just found yourself with friends or family who have been lost in the castle, too. Large mirror glisten on both sides of the hallway as you and your companions make your way down the path. The mirrors themselves are rather easy to ignore so long as you don't pay attention to your reflection having golden eyes…or moving on its own…or jumping ahead from mirror to mirror to follow you. Strangely, now that you're with someone, passages and doors appear inside the walls between mirrors. If you're not looking closely you will walk right past them to wander the halls forever. The sounds of several women weeping echo the further you travel away from the round room, and though you would think ducking into one of the side passages or doors would grant you some relief it's not quite what you would expect. The room you've entered may be suddenly upside down. You may have just entered a chamber of solid ice. Perhaps you've tripped right into the lion's den. Challenges appear for those who try to cheat and you'll have to find a way to get past the illusion that's been specifically designed to challenge you.

Getting past your inner demons sends you straight to the end of the hallway where a shadow-y figure stands before you. Tall and thin with dark graying hair gray and a thin moustache, the man stands in front of a large mirror of his own and presents you with three hatboxes to choose from. The sound of weeping is louder and echoes in your ears, urging you to choose wisely to break the spell and save yourself.

Only one of these boxes contains a hammer to shatter the mirror behind the man. One of the boxes reveals a banshee in a bridal gown, the weeping coupled with shrieking and louder than ever. And the last box brings forth a different shadow-y figure...yourself. The golden-eyed mirror version of yourself appears and blocks your way home. These two other options will force you to choose fight or flight to get your way out of the house one way or another.

In this home, you can only look out for yourself. Good luck surviving. You may wish to pass on bringing ghosts back here.

BONUS.

With these four areas touched by your influence and made safe for the ghostly residences of Recollé, they find themselves drawn toward the doors and begin to vacate the city. They'll try to convince your friends and family who aren't on the app to come with them, of course, but it's easy to deter them and let them fade away once they choose a door to call home.

There's a rumble beneath your feet as you feel yourself moving, an invisible elevator lifting you up and up until it stops on its own. The scenery doesn't change, but all signs of the death-day celebrations have disappeared with the ghosts and the city is as it once was.

Not wanting to miss out on the holiday celebration, Mayor Mayer's quick to make the announcement that there's still time to throw together the Thanksgiving Day parade and begins to pull volunteers to create floats, put together costumes and more. How good are your crafting skills? Looks like it's time to learn how to paper maché.

With the city hustling and bustling again, it's easier to catch up with friends and do your last-minute shopping for the holiday. The stores are even more crowded than usual but supplies are never-ending. A feast is being prepared for all in Tribunal Terrace and there are even several members of ReVA offering cooking lessons if you're into that. For the little ones (or even those of you who just like petting animals) there's a petting zoo set up as well along with several wild turkeys up for adoption. Something doesn't seem right about that...but hey, at least they aren't running loose all over the city this year.

It seems as though the ghostly patrons have faded away to be nothing more than a memory and Recollé returns to a state of calm. The rest of the month is chilly with promises of snow and preparations for the rest of the holidays of 2018. But even as you go about your business, every now and then the rumbling at your feet continues and everything seems to be shifting a few inches at a time.


Welcome to [community profile] recolle's November's event pt 2 and our TDM! Please read these notes carefully.

-All characters who are TDMing will be begin in-game AU'd as Recollé residents. You may use any of the above prompts for ideas or make up your own depicting your Recollé AU! Prompts do not have to be set in the districts listed above. You can review our list of locations for what's available. Please note that TDM threads can be used as samples, can be kept as game canon, and can also be used for bonus points for future item regains. Share a few minor details of your AU, tag around, and have fun!

-If you are TDMing this round, please indicate this by including TDM in your subject line! This will help the playerbase know who is who.

-For prompt 1, attached to the koi tails are prizes! This would be any small 10-20 point item you wish for your character to regain from their canon (i.e. jewelry, a book, a small article of clothing, etc.) Current players who are claiming their free item must submit the regain request as normal and simply mark this as "koi fish freebie" for approval. TDMers, please see notes below for claiming this!

-For prompt 3, stories are not limited to Grimm fairy tales! Please feel free to make up other stories to toss your characters into that they have to rewrite themselves. Likewise, there are no caps on what they can write in their personal books as these effects will not carry over in the main city.

-For prompt 4, we leave the choice of which hatbox your character chooses up to you! If you want them to succeed, that's awesome. If you want to have them face their shadows, that's also fine.

-For current players, you may claim multiple freebies from this log! These include:
-One freebie memory for threading with a character that is test-driving.
-One freebie memory for exploring one of the four Founders' estates.
All of these threads must have at least five comments from you to be eligible. To submit for your freebie memories, please link us the appropriate thread with the trigger explanation of "freebie."

-TDM characters who app in and are accepted before December are also eligible to claim this month's freebies! Like current players, please be sure to submit your freebie regain threads before the end of the AC period. -As a special note, we will also allow current players to use a thread from this event/TDM for their AC proofs! As this ties into a game-event, we are making an exception. However, your other proof(s) (at least ten comments) must come from sources outside of this log. Likewise, as this is an event log instead of just a standard TDM, you may use this log to trigger regains as normal.

-Please note: you will need a reserve to apply, and current characters must have full AC posted at the time of their reservation. This means for players reserving second characters you must link us your full November AC, and players reserving second and third characters must link us to your October and November AC!

Finally, you can visit November's AU workshop here! Any questions you have regarding this event/TDM may be directed to the mod comment here. Be sure to review the mods' question thread on the plotting post for important information as well!
hauntedsavior: (calculate to cure the virus)

[personal profile] hauntedsavior 2018-11-19 07:01 pm (UTC)(link)
And it gets both their attention, and suddenly the other Anna, the one with bright yellow eyes, lets up on her attack enough to give the actual Anna a little leverage and push out of the clash. She nearly staggers herself backwards and looks at whoever just saved her, and her lips are starting to form "who the hell—" when the shadow speaks instead.

"Well, don't you look like shit."

It makes sense that something obviously created by Retrospec would know what's going on, but that doesn't mean the actual Anna has any idea what's happening. And honestly, she's getting pretty sick of dealing with duplicates.

"Kill her!" she shouts and rushes forward with her blade pointing out in front of her, held back like she's going to thrust it right through the shadow's chest once she's in range. Too bad the shadow is on its way to its new plaything, footsteps loud and fast against the slate, sword raised to strike.
frostythehitman: (are closing in)

[personal profile] frostythehitman 2018-11-20 03:07 am (UTC)(link)
He frowns at the dig at his appearance--yeah, he knows he looks old and weird now, thanks for rubbing it in, asshole. He's not out to kill, despite what the real Anna is shouting, but after that comment (and, y'know, the violence), he's certainly not inclined to go easy on her.

He runs in to meet her, left arm both blocking the sword from hitting his squishy parts, as well as reaching out to hopefully grab the sword (by the blade, if necessary) and wrench it out of her grasp. Time to test how durable this metal arm really is.
hauntedsavior: (calculate to cure the virus)

[personal profile] hauntedsavior 2018-11-20 09:07 pm (UTC)(link)
Pretty durable, it seems, or maybe the shadow just wasn't expecting it, but it sparks when it hits and illuminates the look of menace in the shadow's unnatural eyes, and she's too busy being full of herself to keep her typical vice grip on the tang. He does manage to disarm her, but Anna has always been angry, and if this thing is a shadow of her darkest impulses or whatever then this has killing intent written all over its code.

So while the shadow lets the sword fall out of her grasp, no matter what comes out of it next, her fists curl and she starts throwing inelegant punches instead. It's not something Anna's relied on since she was younger, but she'll definitely do it now.

Meanwhile, Anna herself can't lance this fucker through the chest because she'll definitely end up stabbing the person her shadow is fighting, too, so she has to adjust her angle of attack and come in 90 degrees to the side instead. But damn it, close quarters... okay, fuck it. Katanas aren't stabbing weapons, but she's definitely gonna try it. Her sword comes in and jabs into her shadow's side a couple inches, but no blood comes out—nor do any sparks. That's all flesh.
frostythehitman: (the ass that i am)

[personal profile] frostythehitman 2018-11-20 10:38 pm (UTC)(link)
James wasn't expecting the shadow to keep fighting once getting disarmed, so the first punch she throws gets him right in the jaw and really smarts him. He stumbles back a few steps before diving back in. Fine, then. If fisticuffs she wants, fisticuffs she's gonna get.

He punches mostly with his flesh arm, and even then not too hard, because even if the shadow is out to kill, he isn't. But then he sees a sword dig into her side and...nothing happens. No blood. Nothing. He's not even sure that she noticed the stab wound at all. It's ringing alarm bells in James's head.

He gives her a good kick to the stomach to try and put some distance between the shadow and himself and Anna, and hopefully throw her off enough to give them some time to...regroup, or something.

"What is she?!"
hauntedsavior: (met your stare with blank expression)

[personal profile] hauntedsavior 2018-11-21 01:26 am (UTC)(link)
It hurts the shadow, of course, but she's not concerned, and she shakes off the wince of pain from the blade with a twisted grin. "She hasn't told you yet, Barnes?" she asks once she's done staggering backwards from that kick. Her eyes focus on Anna, who's glaring back with her knuckles as white as the blade she's clutching. "And I thought you were tight."

Anna is fucking sick of this. A2. Annalise. This fucking mirror of herself. There's only room in this world for one of her. But she's still going to channel A2 and use those robot legs to jump higher than she should be able to, then bring the katana down on the—spot where her shadow had just been standing, where there is now just a few shattered hunks of stone. But now the shadow's off to the side again, and the three of them are forming a neat little triangle.

"She's me," Anna says once the metaphorical dust clears. "They took my heart." Her back straightens, and she glances over her shoulder at James. "Just. Fucking. Kill her."
frostythehitman: (well i might)

wow hey i sure lost this in my inbox, huh

[personal profile] frostythehitman 2018-11-25 07:38 am (UTC)(link)
Ah. Is this at all like this version of her she fought over the summer? When both of them were strangely out of it and at each other's throats? If this is that version of her, again, then...maybe mercy isn't necessary.

But he doesn't feel good about it.

The mirror's fast enough that he can't just jump her. And knives haven't been doing much against her so far. So he decides to bank on the element of surprise. He rips his metal arm off and flings it right for her. He uses the arm's controls to make sure that not only is its aim true, but that it's also flying fist-first right for her face.
hauntedsavior: (spare me your obsolete empathy)

it's okay you're good!!

[personal profile] hauntedsavior 2018-11-25 06:36 pm (UTC)(link)
Oh! Well, uh. Yeah, there's sure as shit that element of surprise, because both of them reel backwards and open their eyes a little when they see that he's literally just, like. Torn his arm off. And they're stunned long enough that the shadow Anna doesn't even notice she's taking a metal fist right to the face until it's already there, knocking her off balance and onto her back.

Anna sees her opening and goes for it. She knows it won't actually hurt to pin her shadow's foot down, but she stomps her leg down on her calf anyway. There's nothing to break and only the sound of metal thunking together; it's strong enough to withstand itself, clearly.

"Where the fuck is Vanderweele."
frostythehitman: (but he didn't mean it)

[personal profile] frostythehitman 2018-11-25 09:43 pm (UTC)(link)
The metal arm decides to help out. While Anna pins down her leg, the arm shifts position pin her down by the neck--not choking her, but just making sure she can't get up. James approaches, but makes sure to stand back just a little, just in case.

"I don't think that was really him," he says.
hauntedsavior: (spare me your obsolete empathy)

[personal profile] hauntedsavior 2018-11-26 04:04 am (UTC)(link)
The shadow laughs even as she's clearly being overpowered and pinned down by two people. It makes Anna wonder for a moment—can she be choked out anymore? Obviously the shadow isn't, but... she still has lungs. But her brain is always going to get power from the fission reactor in her chest. Fucking hell, she hates this.

It's not the point. That's definitely not the answer she wanted to hear, but at least she's gonna take it out on her shadow instead. In a quick movement, her foot comes off the robotic calf and comes down hard on her shadow's very, very organic stomach. It makes the shadow's body spasm, struggle against James' arm, and it puts a sick look on Anna's face. "Retrospec made her. She knows everything they know."

He's right, though, and the shadow sputters out a laugh. "Listen to your friend. You're chasing shadows again, Lehmann." And regular, normal-ass Anna looks from James to the shadow and back, clenching her jaw and hiding her eyes behind filthy bangs the whole time. Does the shadow have to die now? Is she strong enough to kill a duplicate of herself? Hell, even Kasen had to take out the spectre of Annalise.

Her fists clench hard enough to make her arms shake.
frostythehitman: (and i'm real damn sure that anyone can)

[personal profile] frostythehitman 2018-11-29 12:47 am (UTC)(link)
Jesus. That kick to the stomach didn't look pleasant--or feel pleasant, the way his arm has to resist the shadow's spasming. But he doesn't move to stop Anna or anything. He doesn't trust this shadow to be let loose, and he really doesn't want to be the one to kill her. He's still squeamish about it, given everything that's happened the past few months. But...maybe it'd be okay in this case, even if at this very moment it doesn't look too necessary.

But as far as the discussion goes, he just shakes his head a little. "Vanderweele's locked up in prison somewhere. That's as far as Retrospec knows too, I'm pretty sure."
hauntedsavior: (met your stare with blank expression)

[personal profile] hauntedsavior 2018-11-30 01:04 am (UTC)(link)
"Yeah."

Ice fills that single syllable. She was so close. She was so close and she's just chasing another fucking ghost. And if he's not here then she's lost. Again. He's still out here, he's going to take out the city and make the world vanish, and she's. Standing here with her heel pressed against her double's stomach.

"Take her sword," she says to James after what feels like an eon of silence. "We'll leave her here. She can't fight if she doesn't have a weapon." A far cry from just fucking killing her, but maybe she's struggling. Maybe there doesn't have to be—well, bloodshed isn't on the table. Metaphorical bloodshed.
frostythehitman: (why the hell should you care?)

[personal profile] frostythehitman 2018-12-01 01:36 am (UTC)(link)
That much James definitely has no issue with. He kneels down and pries the sword out of the shadow's arm, stepping back so she can't grab at it.

"You sure she won't just attack without it anyway?"
hauntedsavior: (spare me your obsolete empathy)

[personal profile] hauntedsavior 2018-12-02 01:07 am (UTC)(link)
"I haven't thrown a punch since I moved here," Anna says, "And I haven't been to the gym in months." Which is unfortunate. She really should do that more. She liked having muscle definition, even if cardio is kind of off the table for her now.

"She's fine. She's just some angry, dumb bitch without it." And she opens her hand to ask wordlessly for the black katana too. It'll probably disappear or something as soon as she tries to leave, but there's enough space in her dumb makeshift sword backpack or whatever she calls this thing she made that she can put both in there.

"That's all these duplicates are." And she presses her foot more into the shadow's stomach, just gradually increasing the pressure to make her hurt.
frostythehitman: (why the hell should you care?)

[personal profile] frostythehitman 2018-12-03 06:07 am (UTC)(link)
James isn't sure what to do here because he's getting mixed signals. She sounds like she wants to just disarm her and move on, but here she is, continuing to drive her foot even harder into the shadow's gut.

"Well, either finish her off or let's just leave, then," he says, arms crossed.
hauntedsavior: (met your stare with blank expression)

[personal profile] hauntedsavior 2018-12-04 03:32 am (UTC)(link)
Anna considers it, and that she has to spend this long considering it is something she'll have to unpack later. But ultimately, she pushes off of her shadow's stomach and moves her feet back under her instead. She's sure to give it a glare as she does, though, one that hopefully tells her to stay the fuck down if she wants to keep her head.

"Let's get out of here," she says to James without breaking her gaze from those yellow eyes. Her head turns after another second, and she's ready to go. For real this time. "This place sucks."
frostythehitman: (the dark center of the universe)

[personal profile] frostythehitman 2018-12-04 06:15 am (UTC)(link)
James nods. She seems to have finally made her decision. Plus, he's glad to get out of here too. He hates this shadow bullshit, and he hates being in whatever place Vanderweele called home. Or at least owned.

"Yeah, screw this place. Let's get back to the city."

He turns his back to the shadow as well, starting to make his way towards the exit.