Recollé Mods (
recollecters) wrote in
repeter2017-10-17 08:38 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
OCTOBER TDM
OCTOBER TEST DRIVE The city of Recollé... When the crypt doors creak, and the tombstones quake, spooks come out for a singing wake. Happy haunts materialize and begin to vocalize...grim grinning ghosts come out to socialize... Every year during the Halloween season, the city of Recollé comes to life with plenty of fall activities for everyone. There's something to do in every district if one were to take a look. What will you do today? I. Family fun seems to be the theme today over in Tribunal Terrace. Several tables are set up and in a semi-circle near Recollé Square with stacks of pumpkins, carving tools, paint and anything else you may need to create your own jack o'lantern. Other stations are set up for face-painting and games to win mini-sized candy bars including a ring toss, bowling, and bobbing for apples. Be careful with the apples though. They like to wiggle and jiggle with their happy little faces staring up out of the water. ...so maybe apple-bobbing is for the brave at heart. Are you the artsy type to carve a beautiful pumpkin? Are you helping to run the games (or even cheating to get more candy)? It's time to relax and let your creativity flow. II. Pumpkin-carving not your speed? Never fear, horror is here. Over in Tisse there's plenty to do for those looking for a little more adventure. Several coffee shops have harvest specials made with pumpkin, maple, and pecan flavors. Over at Flix a monster movie marathon and costume contest are taking place (with a prize of two free passes for the best monster costumes.) But the highlight of this district is the annual haunted funhouse. Anyone daring enough will find the usual spooks and scares in a haunted house, jump scares and fog machines galore. But...the house certainly didn't look so big from the outside. How did you possibly get shuffled straight to the center? No worries. This hall of mirrors will guide you out safely...if the walls closing in don't crush you first. It's a race against time as the halls narrow, and if you're one of the lucky ones you'll escape and exit through the main doors. For those not quite so lucky, the walls will stop just inches from crushing you completely before the floor drops open and you find yourself on a slide, falling through the dark and tumbling into an underground room filled with plastic skeletons, rubber spiders and more. There must be a way out, right? Hopefully you aren't alone and you can navigate the lair with a friend or two. III. Meanwhile, the rest of the city's usual hustle and bustle continues. The shopping districts are busy, students wander the sidewalks after class, and that oddly-shaped ghost appears right in the middle of the crowd. Wait, what? You could have sworn that ghost wasn't there before. Maybe you don't even believe in ghosts. You may blink a few times to clear your vision, but the faint outline of the ghost remains as a few more of them pop up around the city. They won't speak, but they will cause some trouble for anyone who gets too close whether it's by playing pranks on passerbys, stealing items and running away, sitting on a person and applying a gravitational force so they can't move or other crafty, sneaky tactics. Are the ghosts messing with you? Or are you going to find a way to mess with the ghosts? IV. As the sun begins to set, a strange sort of fog rolls in. Several citizens of the city may not even think it's unusual and others seem to capitalize on the weather. The Churchhill Downs Stables are hosting their annual haunted hayrides through Recollé Woods as soon as the sun sets. There are plenty of carts and chocobos saddled up and ready to go. Once passengers are seated the chocobos begin to trot forward into the woods as a pre-recorded ghost tour of the city takes place. The stories range from silly ones about two ghost children who like to play hide and seek in these woods to scarier ones about a jilted lover chasing her husband off a cliff at the edge of ocean. For the most part they're a bit cheesy and in good fun, but something about this haunted ride seems a bit...off. Peering into the fog you may see something strange that follows you, be it a monster or a shadow or an object. You may hear things whispering your name and you may see your greatest fear manifest right out of the fog and chase your cart through the woods. Even worse, it seems to follow you right out of the woods and back into the city. No matter where you run or where you hide, the fears from the fog will track you down and they change for every single person in the city. Will you run or will you fight? You may wish to be careful since the creatures will fight back. BONUS. With only a few short weeks left until the end of October, Retrospec's Halloween Mode is in full swing and popping up on new users' devices. Retrospec users will find their application decked out in cheerful Halloween colors, and their userpics in a randomized (work safe) costume. However, there's always a trick to each treat and this time the seasonal mode can't be turned off for new users. Notifications chime with zombie groans, a rousing game of Candy Crush must be played and beaten before you can use your device again, and the new Trick or Treat function has a few upgrades. When a user enables this function, they will be met with the phrase "Trick or Treat?" Users who select "treat" will get one virtual candy! Yay! The catch though is that they will also find themselves in a costume representing that specific candy. Should a user pick "trick", however, they will find all sorts of harmless but unpleasant things happening to them including but not limited to pranks, being splashed by vehicles driving through puddles of water, being unable to speak in anything but rhymes and other such things. None of these effects last over ten minutes, but the game will show up periodically over and over again and even giving you the option to play the game with others. Welcome to the ![]() For current players, TDM threads will not count toward your Trick or Treat freebie! Additionally, please remember that TDM threads can only be used for bonus points, not regains. Please note: you will need a reserve to apply, and current characters must have full AC posted at the time of their reservation. Your October TDM directory is here, and your AU workshop is here! Our mod questions thread for this TDM is over here! |
no subject
[NEVER.]
no subject
Well, I suppose I can spare some of my time, if you're going to be so persistent about it...
[where...where are we going...]
no subject
[We're going wandering! Hopefully there's something that'll pop out of nowhere--
Ah, like that ghost! It's one of those cute little bedsheet ghosts but it certainly does pop out of nowhere which gets Jaeger to laugh.]
no subject
Like thankfully that is quick to register as "nonthreatening" and "something that he probably should not square up immediately and punch" but damn if it doesn't get him to flinch.]
...I...I see.
[...flinch and make odd remarks in response, apparently god he hates you so much right now.]
no subject
Do you now? Well, I imagine we'll find more of these as we go!
[Jumpscares, he means, not cute little ghosts.]
no subject
[God, he is going to spend this entire time rethinking every life choice he has ever made that has somehow brought him to the point of wandering around in the dark with you- ]
It really is surprisingly large in here, isn't it.
[Like, sort of to the extent that it's Weird and Suspicious? What the hell, man.]
no subject
[It's definitely Weird and Suspicious, but Jaeger's not complaining! Oh look, a hall full of mirrors, that seems promising and not at all worrying, let's check it out!!]
no subject
[It's also, y'know, the wrong word entirely, but who's counting- ...wait wait wait where are you going.]
Do you even have anything resembling a sense of direction, or are you just charging in blindly in the name of adventure?
no subject
[ADVENTUREEEEEE]
But if you want to lead the way, be my guest!
[He'll even step aside and bow a bit! After you, Cumore!]
no subject
[...Seriously, if you're expecting him to hesitate or try to argue it at all, you are mistaken - he may not like the idea of doing this in the first place, but it's better than being dragged around by the face by some idiot who decided to spend his life in retail. So! Let's do this, Jaeger, move your ass.]
Really, even if this were a proper maze it isn't as though those are all that difficult to navigate - the most I'm really expecting is that this will turn into one eventua-
[...eventually, eventually, but perhaps more importantly why the fuck are the walls moving, are they supposed to do that- ]
no subject
Oh, how exciting! You might want to move before we get crushed!
[Well, obviously they won't get crushed since this is a silly haunted house, but it'd probably be pretty claustrophobic when the walls do stop moving again.]
no subject
Do you have any idea what sort of legal nightmare that would turn out to - ...Oh, just come on.
[Grabbing your fucking sleeve now, we are moving, you unfathomable trainwreck of a person.]
no subject
Well, I'm not a lawyer, but I suppose I can imagine how awful that would be! You might want to pick up the pace, they're closing in fast!
no subject
Why are you like this, you unconscionable -
[...Aaaaaaaaaaaand down we go. RIP Cumore, you died as you lived, being a complete hypocrite and yelling at people for being extra.]
no subject
Oof. That was a bit of a rough landing!
[But now we're down here with the plastic skeletons and Jaeger picks up a plastic skeleton arm and hand, waving it in Cumore's direction.]
Are you still alive over there?
no subject
Regrettably.
no subject
[He's having a blast!]
no subject
[Just...let him pick himself up off the floor and try to figure out where we've ended up, all right.]
Well, this is going to be annoying to navigate.
no subject
[Not like he had much of an idea before, but. Here we are. He'll drop the skeleton arm and stand up, dusting himself off a bit.]
no subject
[...Not like he's being all that helpful himself, he's in the middle of just...so many pointless preening motions while he figures out a course of action here.]
Oh, well - it's a basement, it's not as though it requires five degrees and a doctorate.
no subject
[He motions for Cumore to take the lead again, since he's the one who's so intent on getting out of here.]
no subject
Presumably! Assuming that they didn't decide to make this entire area some sort of escape room puzzle, it should be fairly straightforward.
[I mean, aside from the huge amount of rubber spiders and weird skeleton things, there are kind of a lot of those around here, damn.
Either way, let's go, surely there's something down this corridor here, it likely wouldn't be here otherwise...]
no subject
[But that's probably a bit much, so let's head down the corridor! It'll probably lead us back upstairs, right?]
no subject
[mnnnnnngh random bright projection on the walls, some sort of ghost thing that definitely was not there before, fuck things appearing out of nowhere fuck them fuck them fuck them - ]
...Anything we'll run into here, at any rate.
no subject
Oh, of course! Places like this do tend to favor cheap scares, wouldn't you say?
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)
(no subject)