Recollé Mods (
recollecters) wrote in
repeter2018-09-17 05:35 pm
SEPTEMBER TDM
|
SEPTEMBER TEST DRIVE - EVENT AND FOURTH WALL EDITION The city of Recollé... ...or, at least, a good mimicry of the city. It's been a few weeks since you've found yourself in this digitized version of your beloved city. You've found yourself surrounded by NPC versions of your friends and family who aren't a part of the Retrospec project, you've encountered strange and new places, and the viruses continue to appear despite the fight you've put up. On the evening of the 17th, things change again. No matter where you are, Alphas and Betas will hear the sound of loud clacking, something similar to fingers typing frantically on a keyboard. The dial-up sound rings out, echoing off of buildings and in your ears as a bright blue flash of code scrolls before your eyes. Perhaps it doesn't make sense, but your handheld device might help. It beeps to alert you of a new message, screen lighting up as a navigation app appears and seems to stick. It appears to be an ordinary app like Google Maps or Waze, but the destination is pre-installed and your feet begin to move on their own accord. I. - IN-GAME CHARACTERS ONLY If you're strong enough, you might be able to break free of the mysterious hold that's dragging you across the city and out toward the outskirts of Tisse. It's hard to locate the source of the pull, but everyone will find that as they traverse the city they're all heading in one direction. The navigation app cheerfully blurts out instructions as your body operates on auto-pilot, causing you to stumble through the city and the other districts. You'll find yourself colliding into another user, soon walking in front or behind them as everyone around you begins to form one solid line. The human chain forms steadily and…aren't you lucky? You get to hold hands! Single file, everyone. Maybe you lucked out and you're holding hands with a friend. If you're stuck between two strangers, well, maybe that's a little awkward but the chain is impossible to break. You continue to move. Locked hand in hand with every user in the city, you'll have to help each other navigate, avoid obstacles, and make sure you don't lag behind. Viruses linger and will follow this mass of people, snapping at your heels and attempting to devour anything nearby. Can you fight without your hands? It may be time to find out. The night sky is a bit cloudy and your only source of light is the moon and the glow of lights on buildings you pass by in all districts. The walk shouldn't take you long, but as you venture further away from the center of the city the sun begins to rise and obscures your vision a bit. Has time sped up? Or are you simply walking further than you thought? What an interesting question. II-A. - IN-GAME CHARACTERS ONLY The navigation app leads the group through a long, winding journey that ends just beyond the furthest point of Tisse as the day breaks. As the app chimes, the air before you shimmers as a glass-walled building materializes. Unlike the other buildings in the city, it appears to be solid and smooth, lacking the pixelated quality a majority of the city has by now. The human chain breaks and you let go of your neighbor. You're now free to explore this place. Stepping inside, you find rows and rows of glass cases and chambers off to the sides and in stacks. Accommodated with work stations and instruction manuals, you may find yourself drawn to these computers before the empty cases. While the manuals appear old and frayed, there are instructions one can follow to create the person of their dreams. Are you looking for someone athletic? Simply change the input for a higher muscle mass than your average model. What about someone funny? Copy and paste some knock-knock jokes to embed in their code. It's easy to create anything you desire. The book allows for anything, even those who aren't exactly human. As you code and build, the glass cases and chambers begin to fog up, smoke whirling around inside as something begins to grow and take shape. Be careful! You may have a clear vision in mind of what you wish to create, but the programming may have other ideas… …for those who don't wish to experiment for themselves, or those who are strong enough to shake off those urges, there are several other floors to explore. Unlike the cases downstairs, these ones are occupied and filled with finished models pre-labeled "Projected Example" or "Reboot". Perhaps these faces are familiar to you, or they're someone who looks interesting. A lost friend. Someone from your memories. Someone who you feel doesn't belong encased in glass at all. The possibilities seem endless when it comes to who you'll find inside, but as you continue to stare at the case before you…the glass cracks. II-B. - TDM/FOURTH WALL CHARACTERS. Where are you? The last thing you remember was a wavering, dizzy spell that forced your eyes closed as you fell unconscious. Upon awakening the glass walls around you are stifling and thick, white and blue smoke dances around your ankles as you blink away black spots impeding your vision. Trapped inside a glass case held behind glass walls, it becomes clear that you aren't where you're supposed to be. Any items you had on your person are missing and the palm of your hand burns intensely for ten seconds as a black tattoo forms. Branded as either a "Projected Example" or "Reboot", it isn't easy to understand what these terms mean. Perhaps that isn't what's important though. Rather, what's important is breaking your way out of this glass case and figuring out where you are. Shadowed figures can be seen walking the hallways just outside your case, sometimes alone or sometimes with a friend. It's hard to make out any of their features, but you can hear the muffled words being said. It's only when someone is close to your case that you find your strength. The glass begins to spider crack under the pressure of your hand, allowing you to push and punch as much as necessary to break free. There's no shame in needing assistance, of course. Some cases are thicker than others, and as the glass begins to crack it becomes easier to be heard by those outside of your case. How will you escape? Who will you find on the other side of the glass? It's a mystery and one that will not be answered until you free yourself of your enclosure. Breaking free is easy if you try and it gives you a full range of motion. The glass won't harm you, but sparkles adorn your skin as the sunlight shines through the windows around you. You're free to explore the floors of the building and check out the other glass cases nearby. Perhaps you'll even lend a hand and help others who are trapped. How did you all get here? That's yet another mystery that doesn't seem to have an answer, but more importantly…how do you get out of the building? This place is huge. III. - OTA Lucky for you, this building seems to be a safe haven from the crazy world outside. Though several stories tall and filled with cases and equipment as far as the eye can see, nothing strange seems to be happening and navigating the building is almost a pleasant experience. The glass walls allow for plenty of late-summer sunshine to filter in, giving you and everyone you're with a path to follow. This path, however, won't lead you to the front door. The front exit no longer exists and any attempts to reroute to it will send citizens on their way through the halls of the building again. Several doors and laboratories are found on the journey though you may not enter. Labeled areas such as "memory restoration", "accounting", "legal" and "resources", these areas are scattered and just beyond your reach. As you venture through the building and exit out the back door, the sound of music hits you full-force. Bright lights, thick grass and the sounds of children laughing await you. The grounds are vast and empty of other people. While the area is large and sprawling, it's evident that several iconic pieces of this area are missing. A large sign hangs overhead, greeting you and welcoming you to Rainbowland. Complete with a carousel, children's rides such as spinning tea cups, bumper cars, the hurricane and the octopus, and a midway full of games, this amusement park looks like the perfect place to spend an afternoon. Along with the usual set-up, Rainbowland is host to a special event for the next week. Scattered throughout the grounds are banners and stalls proudly proclaiming "WELCOME TO RETROSPEC." Carnival food of all kinds can be found at these stalls with the Retrospec logo plastered on the side. Eat these foods at your own risk! Sweets will grant consumers super-speed, meats such as hot dogs and burgers kick in a boost of super-strength, fried foods will cause a consumer to move in slow motion and drinks may cause temporary invisibility. Weird, right? The midway has a few strange surprises as well. While most games are easy to play (and free at that, why isn't anyone around to take tickets from park visitors?), there are certain games set up by Retrospec themselves that have equally strange prizes. Stuffed animals of a variety of creatures from other worlds line the shelves (some you may or may not recognize), along with glass dolls of you and people you know. The likeness of these prizes is a little too spot-on; dolls will spout a common catch-phrase and stuffed animals will feel as though they are breathing. Finally, in addition to the Rainbowland rides, Retrospec has provided a wooden roller coaster and a large ferris wheel, both branded with their logo. For those who wish to feel the rush, the roller coaster reaches speeds of up to 60 miles per hour and comes with several hills and one full upside-down loop. Riders, however, will experience brief hallucinations after this loop; as the loop completes they'll find themselves seeing visions of a dark, underground river. The hallucination seems within reach almost as if the cart they're in will dive straight into the water. The ride ends with all riders unharmed, however. As for the ferris wheel? It's just a ferris wheel, several stories high with bright blue, encased cars to give riders a bird's eye view of the entire city and protect them inside. As you reach the top, the car will come to a gentle stop and the view from the window will change. Instead of the beloved city of Recollé, the landscape below is different. Perhaps it's a landscape you recognize, or it's an area of a battle-ridden world. Perhaps you see your friend's high school that they've seen in their memories or islands from another life. Every view is different, but by the time you reach the ground again you're back in Recollé. It's a carnival and it's fun, but several things that don't belong to Rainbowland seem off. Those with a keen eye and who have been around for a while may come to realize one important factor; the symbol is drawn inaccurately. The Retrospec symbol is missing a few loops and the particular shade of blue used is too dark to match. A counterfeit Retrospec...is it possible? Maybe it's best just to stick with what Rainbowland itself has to offer. IV. - OTA So maybe carnivals aren't your thing. No matter! You can leave Rainbowland whenever you'd like and make your way back to the city. On the other hand the city and areas around it may not be as you remember it. "Projected Examples" might not recognize this place at all, but "Reboot" will recognize that the pixelation of buildings, the NPC status of people they may know and the glitches that occur aren't normal by any standards. Exploring the city will allow all visitors to ride the trains and visit the various locations Alphas and Betas have access to, create and travel through the digital scape of half-constructed concepts, and they'll find they're even more susceptible to being attacked by bug-like viruses. These viruses will follow newcomers, snapping and biting to try and devour them. Defeating one will generate two more, and while they aren't as prominent in the digital scape you may find yourself with your hands full. There is no way to reach the outside regions of Pesgare, Respatrum, Bosuma and Magatus at this time, but there's plenty in the city to keep you on your toes. Visitors may have to find lodging for the next few weeks whether that's with friends or strangers, but at least all of the buildings remain standing. And if that doesn't keep you busy enough, the NPC citizens of Recollé are happy to provide you with jobs. If you choose to speak to any of these people, they'll go off of their pre-assigned dialogue and provide you with a small quest. "Find ten bananas and deliver them to someone with red hair." "Pet every dog that you see." "Catch three fish from the ocean and sell them to a neighbor." Some of these quests may not even make sense, but they'll be assigned nevertheless. Upon completion of each quest taken on, a triumphant sound will play from overhead and a banner will appear displaying your new title. Deliver those bananas? "Gone Bananas" will flash over your head. How about those fish? "So Long and Thanks For..." will linger for a while. Too bad no one told you those banners won't go away. When you're alone the title will be hidden, but as you speak to more people in the city the banner reappears, hovering over your head for the entire length of the conversation. The titles will change as you complete new tasks, but it appears as though they're permanent now. Congratulations! BONUS. - OTA Everyone will be equip with a handheld device much like a cell phone but downgraded. Containing only a drawing application, the game of Snake, the Retrospec app and the navigation app to lead you back to that glass building, it's...pretty useless. Technology in the city is hit and miss in its pixelated state, but perhaps it's better to ask the Retrospec network what the next step is. While Alphas and Betas are still posting as their A/B IDs, "Projected Examples" and "Reboots" will find that all posts and comments are tagged as their status and their name. Examples and Reboots will also find that a "Welcome to Retrospec" guide pops up, giving them only a brief moment to read the guidelines before a bright flash appears, snapping their photo for their profile and connecting them to someone new on the network. Whether you're sending or receiving messages, a string of colored text, numbers and code will leave or enter your device. These devices also need to be charged constantly, so be careful when taking them out of the house! You'd hate to get cut off at the worst possible moment, wouldn't you? Welcome to the All characters who are TDMing will be begin in-game AU'd as Recollé residents. You may use any of the above prompts for ideas or make up your own depicting your Recollé AU! Prompts do not have to be set in the districts listed above. You can review our list of locations for what's available. Please note that TDM threads can be used as samples, can be kept as game canon, and can also be used for bonus points for future item regains. Share a few minor details of your AU, tag around, and have fun! Since this is a special event, the TDM is tied with a fourth wall event as well! For players who are fourth-walling characters (canon versions, different canon AUs, CRAU, versions from other games, etc), please label your top-level as "Projected Example." Players who are TDMing to app will fall under "Reboot" and we ask that you label your top-level as such! And finally, characters in-game are not required to label their top-levels with anything. This way, it's easier for your gamemates to know who's TDMing, who's just playing around, and who's already in-game. For Prompt III, any characters who choose to ride the ferris wheel will be able to see the landscape of any canonical world once they're at the top. It doesn't matter if they would recognize it or not, but the image will be brief until the car moves again! Likewise, stuffed animals won from the Retrospec midway games can be creatures your character would recognize from their memories or from other canons they may or may not recognize. Use your best judgment! Prompt IV may be used to create new scenarios and threads based on the prompts from Part One of September's Event! Please feel free to read the prompts in event log one and create your own scenarios for your top-levels. Additionally, you are free to make up your own silly/serious fetch-quests and titles that would be rewarded to your characters. While normally we do not allow this, please remember that current players may earn one freebie by threading with someone who is TDMing! This thread must contain 5 consecutive comments from you to be eligible. In addition, all players may use any threads accrued in this event for bonus points. As a special note, we will also allow current players to use a thread from this Fourth Wall/TDM/Event for their AC proofs! As this ties into a game-event, we are making an exception. However, your other proof(s) (at least ten comments) must come from sources outside of this log. Likewise, as this is an event log instead of just a standard TDM, you may use this log to trigger regains as normal. Please note: you will need a reserve to apply, and current characters must have full AC posted at the time of their reservation. Your September TDM directory is here, and your AU workshop is here! Our mod questions thread for this TDM is over here! |

no subject
[ and then away again, stepping ahead with a laugh to claim it for them. ♪ it isn't flirting if it's an insult ri ]
no subject
what he says though he isn't certain to take as a compliment or less so. it depends on whether wataru genuinely likes these sort of ... color schemes, and. he doesn't know enough about wataru to be sure yet.
well, no, the real issue is that no matter what wataru says it kind of sounds like he's insulting him; or, rarer, teasing - at best - miai at miai's own expense. if wataru has at some point in this conversation genuinely meant to compliment him, it's no doubt gotten lost in translation. )
... You spin the middle, right? ( he leaves. that. behind, and follows wataru as they slide into the cup. ) That seems simple enough.
no subject
[ creepy faint amusement park chatter aside. ]
I would've expected more people to be around, honestly. Amusement parks are fun for all ages and types of people, non? [ he tilts his head a little, studying the other cups. ] I've never met anyone who didn't like them, at least. Even a little bit.
no subject
but no, he does agree - just that he has a better sense of why it's so empty, is all. )
Mmmm . . . Well, I'm not sure you'll believe me, but, ( he says as he takes the middle part of the cup, experimentally testing how it turns - it's mostly rigid for now; ) everyone in the city has been a little bit . . . stuck? lately. It seems like they just physically can't make it.
( which, hm, if wataru weren't on the app like the rest of those obliged to literal npc duties, he supposes wataru wouldn't be here, well-rendered like miai himself? this is the second time he's considered this and he's not any more receptive to it than the first time around. would that mean tori is, too...? no, no; so surely there must be more nuance to this situation, thankfully. )
no subject
Well, I'm heading back to the city after our little date... So I suppose I'll simply see then, non? [ "little date" like he hadn't spouted off an entire itinerary,
he mimics miai after a moment, a pleased noise humming through his closed lips. ] Ah, it's been qui~te some time since I rode one of these...♪ I wonder if it's as fun as it used to be? Or perhaps that's something only children adore...!
[ he hopes not, he would Love to love the teacups. ]
no subject
There's no age limit to joy, is there? True, as adults we've grown more complex than the simple pleasures that have remained so small in scope, and so there are things that may not seem quite as fun . . .
But I think it's best, then, to rid yourself of those tethers, what it is to be an "adult," in that moment, and simply exist, as children do. Perhaps that's some sort of secret to eternal youth . . . ♪
( and to being endlessly irresponsible. regardless, after some moments more the ride begins to start up— and miai, surprised, is slid sharply along the seats by the sudden jerk of the cup's turn, and he doesn't yet think to try and turn the wheel just yet...!! )
no subject
Tournes, lionceau, tournes! ♪
no subject
flushed such that it almost looks feverish on his skin, he makes a point of recovering with an expression that says his fluster is largely embarrassment— being taken off-guard by some tea cups as an adult? totally embarrassing.
and he is pretty embarrassed for specifically those reasons, but— )
Sorry— Monsieur, you'll have to tolerate me like this for a minute.
( reaching out to yank a turn of his own in concert with wataru, his strength ... a bit more than you'd expect of someone who seems to be sickly, but nothing particularly impressive, but
despite everything—the sudden proximity; the embarrassment; the clear fact that this is very much his first tea cup ride—this is also, kind of fun, and the flush doesn't fully fade—it simply becomes a rosy tinge to his cheeks as he tries to get a hang of the turning, the pounding in his ears as much adrenaline as it is anything else. )
no subject
around and around, wataru's laugh ringing loud enough in the air to make up for the empty (if chatty) park; he wasn't lying when he said he loved places like this, he's always ... loved things like this. exciting, enchanting, the rush of adrenaline. maybe if he hadn't been into the arts he would've worked at a fair, or a circus, or something else on the same level... ]
no subject
he's making a great effort to peel himself from wataru before he reveals any more about how truly uncool he is (not that it's really easy, as half the point of the ride is to squish one another), though wataru's laughter, loud as it is, startles him back into some state of normalcy, having not in the slightest expected it. it . . . has a nice sound to it, miai decides, and he likes how thoroughly wataru enjoys himself, and it makes him smile a little more brightly. it's this sort of thing—this reaction, this fun—that endears him so much to the circus and carnivals, because very little else makes a person so unabashedly child-like again.
he laughs, too, encouraged by wataru, though his laugh is swallowed up by all the sound around them, and wataru's own— if he laughs too loud he knows he'll start to cough, and so it restrains his voice. it doesn't trouble him, though, not in this moment. flustered as he remains, it's fun— and he supposes it's worth it to see wataru so sincerely enjoy himself, when he's been otherwise so vexing for miai to read. )
no subject
close as they are, he can hear miai's laughter just beneath his, beneath the noise of park, and it's ... very nice, actually, though he wonders if he's keeping it so quiet as not to drag himself into another fit. the thoughts wind into his head as, eventually, the ride begins to slow; eventually, miai isn't so pressed to be, well, pressed against wataru's side, though his arm stays around him loosely anyway. ]
...How did you find it, lionceau? [ he asks once the air is back in his lungs, his cheeks rosy from laughter. ] I'm delighted to say I still love this as much as I did as a child. ♪
no subject
when the ride comes to a stop he catches his breath before the breathless excitement works him up too much (and he does sort of feel it coming on, so better that it ended when it did), though he's somewhat stuck where he is so long as wataru has his arm around him, and he wonders again if this is an intentional act. frenchmen . . . not something he had experience with. )
It was wonderful. ( he's able to admit this honesty, his heart more captured by the sensation of the ride just a bit more than it is by thoughts of wataru, at least for the moment. ) It was more than I even expected . . . I can understand why children—and Monsieurs—grow addicted ♪
( he looks to wataru, mostly regaining himself. now that they're still, it's much easier to see how the flush colors wataru's cheeks, and how the wind has so tastefully - and, well, a little bit silly - whipped his hair about him. )
I didn't expect you to have so much fun, though. I suppose even the Monsieur is a child at heart . . . how reassuring.
no subject
[ a bit morbid humor, but he couldn't resist. the turn of phrase. he stands up slowly, hand trailing lightly across his shoulders as he moves, and it's that same hand he holds out to miai to help him out. ]
Where to next...? Mmm, I said the bumper cars, but to be honest, I'm feeling a bit famished. Do you mind if we skip ahead a bit, lionceau?
no subject
Oh ♪ Don't tell Tori that— he might believe you.
( as for food . . . hmm, yeah, he might as well eat before he feels faint. surely there's a hotdog stand or something similar alongside the confectioneries.
naturally, he takes wataru's hand at the fingers, a delicate touch to accept the gesture rather than fully really taking it, and helps himself out. )
I don't mind at all. Are you in the mood for anything in particular? Though, I suppose the selection is a little limited.
no subject
It is, but funnel cake is always a solid treat. [ and it's probably here. probably. he considers sliding their fingers together, taking his hand himself, but curls them instead and tugs him in the direction of the food. or where he can smell the food. where he remembers it is. somewhere over there, or something... ] Unless you were desiring something a little heartier? Mm, there's probably something like that as well, certainement.
no subject
ah— he's tugged along, expecting wataru to know the way since he'd stepped forward so confidently, but . . . if it seems apparent they're wandering, he's slowly . . . try to tug them into a direction he's more sure of.
mm, this would be much less of an ordeal if he could only relax. he does want to; it's just that wataru is so . . . well, an amusement park in himself, in some vague way. )
They tend to group food stalls together, so we can each get what we'd like, I think. I should probably get a little meat in me before having sugar, ( lest his blood pressure spike and he faint, ha, ) but I wouldn't force you to have the same as me. If the Monsieur has a sweet tooth, feel free to indulge it.
no subject
if they wander a bit, it's only because wataru's interested in just about everything here— but he does, after a bit, defer to miai, slipping into his pace smoothly as not to be noticed. ]
If I gave into all my indulgences, monsieur, I wouldn't have any left to spare. [ a small laugh. ] Mais merci, je vais.
no subject
( he isn't pushy with his redirection at least, especially when he himself isn't in any particular rush to go anywhere. he should eat, but he's not famished yet. he swings his hands behind him, clasping them loosely. )
What is life if not for indulging yourself while you can? Besides . . . You seemed much brighter indulging yourself on the teacups— I'd say you even have a future in music, with a voice as lovely as that.
no subject
I've never entertained the idea! Though I do lead the children in singing in my class from time to time. [ but that doesn't really mean anything!! ] Ballet is a purely silent art form, non? I like it very much for that reason... Speaking through action alone.
[ despite the fact he never shuts the fuck up ]
no subject
I wouldn't have expected that to be its appeal in your eyes, with how proudly you project yourself. ( or, rather, his voice, ) Perhaps you bottle yourself up as you dance, and you have no choice but to expel it during times like this, not unlike a volcano's erupting?
( teasing, teasing. )
Do you feel you articulate yourself better through dance, then?
no subject
but he does talk a lot, does wind his way around... with dance, it's all very straightforward; with actions, there's no room for error. there's no lies, no disguises... even the most dishonest person cannot hide their true selves in action.
these reasons he keeps sealed behind his lips though, preferring to laugh. ] I admire it, that's all! There's nothing so serious behind it, lionceau.
no subject
Fair enough. The irony is just particularly striking, is all . . . —Not in a bad way, mind.
( they're probably coming up upon the food court now . . . ! miai is glancing around for lunchier foods, but there's probably a mix—ice cream and sweets, as well as hot dogs and burgers, and then some things in between. all overpriced, of course. )
Shall we part ways for the moment here and meet at a table?
no subject
wataru acquiesces with a small bow and a wink, straightening back up after. ]
D'accord! I'll see you then, mon ami.
[ so he'll be off, heading right off to the sweets actually—funnel cake, funnel cake... ]
no subject
he waves wataru off, dutifully going to get himself some Meat... which he does, as well a some colorful-looking drink (it's like, a milkshake, but colorful, with cute star sprinkles and such), which will be the limit of his indulgence (for now).
when all is well and good, he returns to the food court with his tray, looking about for wataru . . . if he isn't anywhere to be found, he'll just pick a nice table for two with equal amounts of sun and shade, by somewhere surrounded by greens.
he didn't put too much thought into it, ok, it's just nice, )
no subject
he sets the tray down first, following after, and fruitlessly brushes at the powdered sugar on himself. (it's fruitless because honestly, it only exacerbates the problem, and he ends up simply licking his fingers to clean them.) ]
You have taste when it comes to date spots, monsieur. [ with a soft chuckle, resting his chin in his palm, fingers curled against his cheek. he motions to his milkshake with his fork (what is his fork going to help with with this massive cake) ] And a very cute drink! What flavor? May I have a little?
(no subject)
(no subject)
(no subject)